"Offsets CalCharacter, GS 1.00.90 : полезности"

Автор NZK, 2014 Сен. 30, 23:16

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Ключевые слова [SEO] mu onlineполезные советысмещения calcharacter

NZK

Многие ищут и не находят.

Спойлер
// CalcCharacter;
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9+1)
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004E91E0+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004E920F+2)
#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004E9229+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004E9271+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004E9236+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004E927E+1)
#define AttackDamageMax_NoBow_Elf1 (0x004E924C+2)
#define AttackDamageMax_NoBow_Elf2 (0x004E9294+2)
#define AttackDamageMin_DexStrDiv_Elf1 (0x004E92BE+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004E92ED+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004E9304+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004E92D5+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004E932F+1)
#define AttackDamageMin_StrDiv_DK2 (0x004E9358+1)
#define AttackDamageMax_StrDiv_DK1 (0x004E9343+2)
#define AttackDamageMax_StrDiv_DK2 (0x004E936C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004E939B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004E93E3+1)
#define AttackDamageMin_EneDiv_MG1 (0x004E93A8+1)
#define AttackDamageMin_EneDiv_MG2 (0x004E93F0+1)
#define AttackDamageMax_StrDiv_MG1 (0x004E93BE+2)
#define AttackDamageMax_StrDiv_MG2 (0x004E9406+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004E948B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004E9445+1)
#define AttackDamageMin_EneDiv_DL1 (0x004E9452+1)
#define AttackDamageMin_EneDiv_DL2 (0x004E9498+1)
#define AttackDamageMax_StrDiv_DL1 (0x004E9468+1)
#define AttackDamageMax_StrDiv_DL2 (0x004E94AE+1)
#define AttackDamageMax_EneDiv_DL1 (0x004E9475+1)
#define AttackDamageMax_EneDiv_DL2 (0x004E94BB+1)
// Sumoner
#define AttackDamageMin_StrDiv_SUM1 (0x004E94EA+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004E9519+1)
#define AttackDamageMax_StrDiv_SUM3 (0x004E9501+2)
#define AttackDamageMax_StrDiv_SUM4 (0x004E9530+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004E9547+2)
#define AttackDamageMin_StrDiv_DW2 (0x004E9571+2)
#define AttackDamageMax_StrDiv_DW1 (0x004E955C+2)
#define AttackDamageMax_StrDiv_DW2 (0x004E9586+2)
#define AttackDamageMin_EneDiv_DW1 (0x004E954C+2)
#define AttackDamageMax_EneDiv_DW2 (0x004E9576+2)


// a Speed
#define AttackSpeed_Elf1 (0x004E9D83+1) //32
#define AttackSpeed_Elf2 (0x004E9D97+1) //32
#define AttackSpeed_DK_MG1 (0x004E9DD2+1) //0F
#define AttackSpeed_DK_MG2 (0x004E9DE6+1) //14
#define AttackSpeed_DL1 (0x004E9E10+1) //0A
#define AttackSpeed_DL2 (0x004E9E24+1) //0A
#define AttackSpeed_DW1 (0x004E9E4B+1) //14
#define AttackSpeed_DW2 (0x004E9E5F+1) //14
#define AttackSpeed_Sum1 (0x004E9E75+1) //14
#define AttackSpeed_Sum2 (0x004E9E89+1) //0A
// Block
#define SuccessfulBlocking_Elf (0x004EA424+2)
#define SuccessfulBlocking_DW_DK_MG (0x004EA44C+1)
#define SuccessfulBlocking_DL (0x004EA48A+1)
#define SuccessfulBlocking_Sum (0x004EA46A+2)
// Defense
#define Defense_Elf (0x004EA995+1)
#define Defense_DK (0x004EA9BF+1)
#define Defense_DL (0x004EA9E6+1)
#define Defense_Sum (0x004EAA0D+1)
#define Defense_DW_MG (0x004EAA23+2)

GS_CS

// CalcCharacter;
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004FAD69+1)
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004FAD98+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004FAD80+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004FADAF+2)
#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004FADC9+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004FAE11+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004FADD6+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004FAE1E+1)
#define AttackDamageMax_NoBow_Elf1 (0x004FADEC+2)
#define AttackDamageMax_NoBow_Elf2 (0x004FAE34+2)
#define AttackDamageMin_DexStrDiv_Elf1 (0x004FAE5E+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004FAE8D+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004FAEA4+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004FAE75+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004FAECF+1)
#define AttackDamageMin_StrDiv_DK2 (0x004FAEF8+1)
#define AttackDamageMax_StrDiv_DK1 (0x004FAEE3+2)
#define AttackDamageMax_StrDiv_DK2 (0x004FAF0C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004FAF3B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004FAF83+1)
#define AttackDamageMin_EneDiv_MG1 (0x004FAF48+1)
#define AttackDamageMin_EneDiv_MG2 (0x004FAF90+1)
#define AttackDamageMax_StrDiv_MG1 (0x004FAF5E+2)
#define AttackDamageMax_StrDiv_MG2 (0x004FAFA6+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004FB02B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004FAFE5+1)
#define AttackDamageMin_EneDiv_DL1 (0x004FAFF2+1)
#define AttackDamageMin_EneDiv_DL2 (0x004FB038+1)
#define AttackDamageMax_StrDiv_DL1 (0x004FB008+1)
#define AttackDamageMax_StrDiv_DL2 (0x004FB04E+1)
#define AttackDamageMax_EneDiv_DL1 (0x004FB015+1)
#define AttackDamageMax_EneDiv_DL2 (0x004FB05B+1)
// Summoner
#define AttackDamageMin_StrDiv_SUM1 (0x004FB08A+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004FB0B9+1)
#define AttackDamageMax_StrDiv_SUM1 (0x004FB0A1+2)
#define AttackDamageMax_StrDiv_SUM2 (0x004FB0D0+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004FB0E7+2)
#define AttackDamageMin_StrDiv_DW2 (0x004FB111+2)
#define AttackDamageMax_StrDiv_DW1 (0x004FB0FC+2)
#define AttackDamageMax_StrDiv_DW2 (0x004FB126+2)
#define AttackDamageMin_EneDiv_DW1 (0x004FB0EC+2)
#define AttackDamageMax_EneDiv_DW2 (0x004FB116+2)
// a Speed
#define AttackSpeed_Elf1 (0x004FB923+1) //32
#define AttackSpeed_Elf2 (0x004FB937+1) //32
#define AttackSpeed_DK_MG1 (0x004FB972+1) //0F
#define AttackSpeed_DK_MG2 (0x004FB986+1) //14
#define AttackSpeed_DL1 (0x004FB9B0+1) //0A
#define AttackSpeed_DL2 (0x004FB9C4+1) //0A
#define AttackSpeed_DW1 (0x004FB9EB+1) //14
#define AttackSpeed_DW2 (0x004FB9FF+1) //14
#define AttackSpeed_Sum1 (0x004FBA15+1) //14
#define AttackSpeed_Sum2 (0x004FBA29+1) //0A
// Block
#define SuccessfulBlocking_Elf (0x004FBFC4+2)
#define SuccessfulBlocking_DW_DK_MG (0x004FBFEC+1)
#define SuccessfulBlocking_DL (0x004FC02A+1)
#define SuccessfulBlocking_Sum (0x004FC00A+2)
// Defense
#define Defense_Elf (0x004FC535+1)
#define Defense_DK (0x004FC55F+1)
#define Defense_DL (0x004FC586+1)
#define Defense_Sum (0x004FC5AD+1)
#define Defense_DW_MG (0x004FC5C3+2)
[свернуть]