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Cheat Engine 6.2 и Speed Hack - легендарный Спид Хак обновлен до 6.2 ` Cheat Engine - мощная програм

Автор SanneA, 2012 Июнь 20, 13:02

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Ключевые слова [SEO] cheat enginespeed hackartmoney

SanneA

Легендарный Спид Хак обновлен до 6.2

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Cheat Engineмощная программа для читинга в оффлайн играх. Нахождение нужного значения в памяти процесса игры и изменение его для получение неограниченных ресурсов в игре (деньги, жизнь, опыт и т.д.) или изменение баланса, уровней и всего, что позволит вам ваша фантазия.

Возможности:
Спойлер
• Создание и встраивание чит-кодов.
• Поиск многоуровневых указателей.
• Внедрение чит-кода.
• Создание трейнеров.
• Поиск адреса.
• Спидхак — изменение скорости игры.
• Встроенный отладчик.
• Поддержка скриптов.
• Поддержка плагинов.
[свернуть]

Пару скринов:
Спойлер
## здесь был скриншот ##
## здесь был скриншот ##
## здесь был скриншот ##
[свернуть]

ChangeLog:
Спойлер
Fixed the first plugin from not getting activated at restart
Custom types can now do an unknown initial value scan
Fixed the auto assembler highlighter from hiding some text while typing
Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
Fixed global debug from crashing in 64-bit (with dbvm)
Fixed dbvm from not working on several systems (freeze)
Fixed notification when closing and you had some changes
Fixed the rescan of the structure spider not working at all
Fixed several disassembler and assembler instructions
Fixed several plugin-system related bugs
Fixed aobscan for 64-bit
Fixed displaying the registers in 64-bit when using "find what xxx this address"
Fixed the stackview when single stepping through the code
Fixed several lua function, including createhotkey
Fixed the assembler not dealing well with names with a - in it. (like the tutorial)


Additions and changes:
Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
Deleting a plugin now calls FreeLibrary on it
Ctrl+enter in the luaengine form now automatically executes the command
Added direct 3d hook functions (can be used to show trainers and menu's inside games)
d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse
Plugins settings between the 32 and 64-bit executable are now seperated
Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
Added a new step to the tutorial (step9) showing how to deal with shared code
Made the tutorial translatable as well
Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
Added a groupscan type which you can use to scan for different things in the same block
If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
Custom types now support handling as a floating point value
Added debug register states to the threadview and made the threadview window capable of changing registers
Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
Changed the add/change address window to be more compact and make dealing with offsets easier
Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now

[свернуть]

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Кредиты:
cheatengine.org

dani4ok

#1
ArtMoney лучше, зачем этот Cheat engine?  

KissFM

в Cheat engine функций побольше будет=)
Попользуешься убедишься

Profesor08

Я выражусь иначе, ArtMoney - удобнее CheatEngine. Но у них возможности различные.

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