avatar_TypoNOOB

MU Season 10.3 - где копать?

Автор TypoNOOB, 2017 Май 22, 02:34

« назад - далее »

0 Пользователи и 1 гость просматривают эту тему.

Ключевые слова [SEO] серверные файлы MUпомощьпроблемыдропmu season 10.3где копатьsurasэкс шмот

TypoNOOB

на сегодняшний день столкнулся с 2 проблемами:

- не вариться Ерртель в Ахероне, кидаю блесс и митхрил, анимация варки есть, а результата 0 (где копать?)
- не падает екс шмот с кундунов +1+2+3+4+5, на заметку конфиги перерыл и там 100% всё верно, но дроп не меняется... (тот же вопрос)
Плииззз..

Nike555

1) Проблему скорее всего в сурсах ГС-а
2) Если ты скинешь конфиг мы хоть попробуем перепроверить) (было бы кстати сказать и какая сборка у тебя)

TypoNOOB

Cборка IGCN Season 10 Episode 3 та что в паблике есть
Спойлер
<?xml version="1.0" encoding="utf-8"?>
<!--
//~~ For detailed explanation of the bags system refer to ### Item Bags System Description ###.txt included in IGCDataItemBags
-->

<ItemBag>
<BagConfig Name="Item_Box_of_Kundun+5" ItemRate="10000" SetItemRate="0" MoneyDrop="0" BagUseEffect="-1" BagUseRate="10000" />
<SummonBook Enable="0" DropRate="0" ItemCat="0" ItemIndex="0" />
<AddCoin Enable="0" CoinType="0" CoinValue="0" />

<Ruud GainRate="0" MinValue="1" MaxValue="10" />

<DropAllow Wizard="1" Knight="1" FairyElf="1" MagicGladiator="1" DarkLord="1" Summoner="1" RageFighter="1" GrowLancer="1" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
<Drop Rate="10000" Count="1">
<Item Cat="0" Index="16" ItemMinLevel="0" ItemMaxLevel="0" Skill="1" Luck="1" Option="1" Exc="-3" SetItem="0" SocketCount="-2" ElementalItem="0" />

</Drop>
</DropAllow>
</ItemBag>
[свернуть]


ааа, вот ещё, описание системы
Спойлер
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == © 2010-2016 IGC-Network ®
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
//   BAG ITEM: NO LIMIT
//
// ### ItemBag::BagConfig ###
//   Name: Name of an Item or Monster
//   ItemRate: Chance to get an item from the bag, n/10000
//   SetItemRate: Drop rate of random set item selected from entire pool of available ancients, n/10000, can be 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ The SetItemRate is not available for all EVENT_BAG types. Define Set Items via Drop sectionas manually instead
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//   MoneyDrop: Money (Zen) amount to drop from bag (must be greater than 0 if ItemRate is lower than 10000)
//   BagUseEffect:
//         -1: no effect
//          0: Firepatcher effect type
//          2: Silver and Gold Medals effect type, Box of Heaven
//         58: Cherry Blossom Play Box effect type
//
//   BagUseRate: Defines probability to use Bag, n/10000.
//            If value is lower than 10000 (100%) then a draw is performed between item bag and another drop system in hierarchy
//
// ### ItemBag:::SummonBook ### - drops random Summon Book from range - Cat: 14; Index: 217-221
//   Enable: Activates or deactivates the Summon Book drop, 0/1
//   DropRate: Summon Book drop rate, n/1000000
//   ItemCat: Category of Summon Book Item: 14
//   ItemIndex: Index of Summon Book Item: 217-221
//
// ### ItemBag::AddCoin ### - awards with configured coin type and count
//   Enable: Activates or deactivates the coin award, 0/1
//   CoinType: 0 - WCoin, 1 - Goblin Point
//   CoinValue: Points count to award with
//
// ### ItemBag::Ruud ### - awards with configured count of Ruud basing of the rate
//   GainRate: Chance rate to award with configured amount of Ruud, n/10000, can be 0
//   MinValue: Minimum amount of Ruud to award with
//   MaxValue: Maximum amount of Ruud to award with
//
// ### ItemBag::DropAllow ### - by setting lower class the higher one automatically is being allowed
//   Wizard: 0 - Disallow, 1 - Dark Wizard, 2 - Sould Master, 3 - Grand Master
//   Knight: 0 - Disallow, 1 - Dark Knight, 2 - Blade Knight, 3 - Blade Master
//   FairyElf: 0 - Disallow, 1 - Fairy Elf, 2 - Muse Elf, 3 - High Elf
//   MagicGladiator: 0 - Disallow, 1 - Magic Gladiator, 2 - Duel Master
//   DarkLord: 0 - Disallow, 1 - Dark Lord, 2 - Lord Emperor
//   Summoner: 0 - Disallow, 1 - Summoner, 2 - Bloody Summoner, 3 - Dimension Master
//   RageFighter: 0 - Disallow, 1 - Rage Fighter, 2 - Fist Master
//   GrowLancer: 0 - Disallow, 1 - Grow Lancer, 2 - Miracle Lancer
//   PlayerMinLevel: Minimum level of player to apply drop of items from the section (must be lower or equal to PlayerMaxLevel)
//   PlayerMaxLevel: Maximum level of player to apply drop of items from the section (must be greater or equal to PlayerMinLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
//~~ For easier configuration use PlayerMaxLevel="MAX" to configure maximum level available for the server (automated sum of MaxNormalLevel and MaxMasterLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
//
//   MapNumber: Map Number the drop of items applies to, -1 for all maps
//
// ### DropAllow::Drop ###
//   Rate: Drop rate of items from the section, n/10000
//   Count: Items count to be dropped at a time - option ignored for MuRuumy reward, always 1
//
// ### DropAllow::Drop::Item ###
//   Cat: Category of the item, refer to IGCDataItemsIGC_ItemList.xml
//   Index: Index of the item, refer to IGCDataItemsIGC_ItemList.xml
//   ItemMinLevel: Minimum level the item should drop with (must be lower or equal to ItemMaxLevel)
//   ItemMaxLevel: Maximum level of the item should drop with (must be greater or equal to ItemMinLevel)
//   Durability: Durability is optional attribute, if used then defined value will be used, otherwise generated automatically, 0-255
//   Skill: 0 - no Skill, -1 - Random (50/50% chance), 1 - with Skill
//   Luck: 0 - no Luck, -1 - Random (50/50% chance), 1 - with Luck
//   Option: 0 - no Option, -1 - Random, 1,2,3,4,5,6,7 - with specified option - +4,+8,+12,+16,+20,+24,+28
//   Exc:
//      -1: No exc option
//      -2;X: Specified count of random options, the 'X' defines count of excellent options, max 9 (options selection based on rates from IGC_ExcellentOptions.xml) - # TEMPORARY NOT WORKING #
//      -3;X: Random count of random options, the 'X' defines max count of excellent options, max 9 (options selection based on rates from IGC_ExcellentOptions.xml)
//      X;X;X;X;X;X;X;X;X: Defined excellent options, the 'X' is excellent option ID based on IGC_ExcellentOptions.xml, maximum 9 options can be defined
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
//~~ Advanced config notes: The values -1, -2 and -3 are stored under Exc1 variable in ItemBagScript.lua, the options count (X) for -3 value is stored under Exc2 variable
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
//   SetItem: 0 ~ no ancient, 1 ~ ancient (random Tier of specified item) - must be added as ancient, otherwise option will be ignored
//   SocketCount:
//      -2: no Socket slots
//      1: up to one slot
//      2: up to two slots
//      3: up to three slots
//      4: up to four slots
//      5: up to five slots
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Type attribute of the item must be set to 2 - refer to IGC_ItemList.xml
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//   ElementalItem: 0 ~ no Elemental attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness, -1 ~ Random attribute
//   MuunEvolutionItemCat: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Category
//   MuunEvolutionItemIndex: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Index
//   KindA: Attribute automatically assigned on a basis on ItemList.xml configuration, no necessary to be defined in bag
//   Duration: Allows to drop expirable item, seconds (not every item is suitable for period items system, please test before putting on live server)
//
// Bag Structure Supports multiple DropAllow sections. Each DropAllow section may have multiple Drop sub-sections
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->
[свернуть]

demagoc

Exc = 0 поставь, и будет все норм

xianwen

Exc = 0 поставь, и будет все норм

Похожие темы (5)