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ACG Emulator : эмулятор S3E1 от ACG. Более старая версия, чем та, что продавал Crazy. Какие баги ест

Автор Deathless, 2010 Окт. 25, 02:29

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Ключевые слова [SEO] mu onlinereleaseрелизыacg emulatorэмулятор s3e1баги.

Deathless

Эмулятор S3E1 от ACG.
Более старая версия чем та, что продавал Crazy.

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ReaL

какие баги есть на данном моменте?

DobrjaG

Цитата: ReaL от 2010 Окт. 25, 21:44  какие баги есть на данном моменте?
А ты его с мог запустить?

Deathless

Я не знаю ни про баги, ни про то как запускается.
Сам не запускал и не тестировал.
Просто выложил как релиз, может кому-то пригодится.

Crazzy-

перезалей плз, интересно посмотреть че за версия=)

Ales

Интересно тема "глухая" потому что это бесперспективняк?)

Crazzy-

#6
ЛОООЛ , слили и даже незнаете что слили , ахах =)))) посмотрел ... это чтото типо BLUEMU только имеющий всё от с3еп1 максимум и фиксенный протокол , ах да и еще дуэль систему и мосса :DDD
а это не с3еп1, это развод =) и мы етим даже небанчили.. ето  чтото типо фановой разработки.

а вот один из конфигов того что я продвал
Спойлер
//======================================================================//
//ACGroup Project 'ULTIMATE' GameServer Emulator v6.00.00-7.00.00 //
//File : ACGData\ACG_CommonServer.cfg //
//LastEdit : 02.07.2010 21.55 //
//======================================================================//
[GameServerStartUpInfo]
ACG_JoinServerIp = 127.31.29.12
ACG_JoinServerPort = 55970
ACG_DataServerIp = 127.0.0.1
ACG_DataServerPort = 55960
ACG_GameServerPort = 55901
ACG_GameServer_CSPort = 55919
ACG_DataServerIp2 = 127.0.0.1
ACG_DataServerPort2 = 55962
ACG_ExDbIp = 127.0.0.1
ACG_ExDbPort = 55906
ACG_uDataServerIp = 127.0.0.1
ACG_uDataServerPort = 55990

[GameServerInfo]
//ACG_ElfSoldierFormula = 150
ACG_AllianceRequireMembers = 20
ACG_EnableCheckMainCheckSum = 0
// MainAdminIpAddr - если EnableCheckMainCheckSum = 1 то для этого ип проверки чексума небудет =)
ACG_MainAdminIpAddr = 172.31.29.12
ACG_DeleteCharacterNonePassWord = 1
ACG_DeleteGuildNonePassWord = 1
ACG_EnableDropSystem = 1
//==============================//
// PCbang //
//==============================//
ACG_PCBangSystem = 1 // PcPoints system like official
ACG_PCBangSaveRankings = 0
ACG_PCBangPointFirstRuleTime = 600
ACG_PCBangPointFirstRuleTimePoint = 1
ACG_PCBangPointCommonRuleTime = 600
ACG_PCBangPointCommonRuleTimePoint = 1
ACG_PCBangMaxPoint = 1008
ACG_PCBangPointFeverStartHour = 20
ACG_PCBangPointFeverEndHour = 24
ACG_PCBangPointFeverMultipleValue = 1
ACG_PCBangResetDayOfWeek = 2
ACG_PCBangResetHour = 9
ACG_PCBangAddExperience = 1.0
//==============================//
// Jewels Price //
//==============================//
ACG_JewelOfBlessPrice = 9000000
ACG_JewelOfSoulPrice = 6000000
ACG_JewelOfChaosPrice = 810000
ACG_JewelOfLifePrice = 45000000
ACG_JewelOfCreationPrice = 36000000
ACG_JewelOfGuardianPrice = 60000000
ACG_JewelOfExcellentPrice = 2100000
ACG_JewelOfLuckPrice = 67000000
//==============================//
// Illusion Temple Options //
//==============================//
ACG_IllusionTempleEvent = 1 // 0/1 Disable/Enable IllusionTemple
ACG_IllusionTempleScrollDropRate = 75 // DropRate n/10000
ACG_IllusionTempleCovenantDropRate = 75 // DropRate n/10000
ACG_IllusionTempleTicketMixlvl1Percent = 75 // ChaosMashine Mix Ticked Percent +1
ACG_IllusionTempleTicketMixlvl2Percent = 75 // ChaosMashine Mix Ticked Percent +2
ACG_IllusionTempleTicketMixlvl3Percent = 75 // ChaosMashine Mix Ticked Percent +3
ACG_IllusionTempleTicketMixlvl4Percent = 75 // ChaosMashine Mix Ticked Percent +4
ACG_IllusionTempleTicketMixlvl5Percent = 75 // ChaosMashine Mix Ticked Percent +5
//==============================//
// Max Stats //
//==============================//
ACG_DarkWizardMaximumStrengthPoints = 32767
ACG_DarkWizardMaximumAgilityPoints = 32767
ACG_DarkWizardMaximumVitalityPoints = 32767
ACG_DarkWizardMaximumEnergyPoints = 32767
ACG_DarkKnightMaximumStrengthPoints = 32767
ACG_DarkKnightMaximumAgilityPoints = 32767
ACG_DarkKnightMaximumVitalityPoints = 32767
ACG_DarkKnightMaximumEnergyPoints = 32767
ACG_EasyElfMaximumStrengthPoints = 32767
ACG_EasyElfMaximumAgilityPoints = 32767
ACG_EasyElfMaximumVitalityPoints = 32767
ACG_EasyElfMaximumEnergyPoints = 32767
ACG_MagicGladiatorMaximumStrengthPoints = 32767
ACG_MagicGladiatorMaximumAgilityPoints = 32767
ACG_MagicGladiatorMaximumVitalityPoints = 32767
ACG_MagicGladiatorMaximumEnergyPoints = 32767
ACG_DarkLordMaximumStrengthPoints = 32767
ACG_DarkLordMaximumAgilityPoints = 32767
ACG_DarkLordMaximumVitalityPoints = 32767
ACG_DarkLordMaximumEnergyPoints = 32767
ACG_DarkLordMaximumCommandPoints = 32767
//==============================//
// Chaos Mashine Rates //
//==============================//
ACG_ChaosMashineMix10Percent = 75
ACG_ChaosMashineMix11Percent = 45
ACG_ChaosMashineMix12Percent = 45
ACG_ChaosMashineMix13Percent = 45
ACG_ChaosMashineMixMaxPercent = 95
//==============================//
// Items //
//==============================//
ACG_EnableExcellentAncient = 1
ACG_EnableJOHonAncient = 1
ACG_ItemsDurationTime = 30 // in Sekonds
ACG_SoulWithLuckSuccessRate = 70
ACG_SoulNoLuckSuccessRate = 55
ACG_LifeSuccessRate = 50
ACG_ExcellentItemsDropRate = 75
ACG_ExcellentItemsDropSkillRate = 100
ACG_ExcellentItemsDropLuckRate = 1
ACG_NormalItemsDropLuckRate = 4
ACG_NormalItemsDropSkillRate = 1
//==============================//
// Skills //
//==============================//
ACG_DkGreaterFortitudeSkillVitPercent = 100
ACG_DkGreaterFortitudeSkillEnePercent = 20
ACG_DkGreaterFortitudeSkillDuration = 60
ACG_DwSoulBarrierA = 100
ACG_DwSoulBarrierB = 250
ACG_DwSoulBarrierC = 80
ACG_DwSoulBarrierMax = 50
//==============================//
// Party Experience //
//==============================//
ACG_Party2Exp = 110
ACG_Party3Exp = 180
ACG_Party4Exp = 180
ACG_Party5Exp = 180
ACG_SetParty3Exp = 180
ACG_SetParty4Exp = 180
ACG_SetParty5Exp = 180
//==============================//
// Ring of Transforms //
//==============================//
ACG_ElfSummonMob1 = 26
ACG_ElfSummonMob2 = 32
ACG_ElfSummonMob3 = 21
ACG_ElfSummonMob4 = 20
ACG_ElfSummonMob5 = 10
ACG_ElfSummonMob6 = 150
ACG_ElfSummonMob7 = 151
//==============================//
// Ring of Transforms //
//==============================//
ACG_TransformationRing1 = 2
ACG_TransformationRing2 = 7
ACG_TransformationRing3 = 14
ACG_TransformationRing4 = 8
ACG_TransformationRing5 = 9
ACG_TransformationRing6 = 41
ACG_TransformationRingSantaGirl = 1
ACG_TransformationRingFireWorksGirl = 1

//==============================//
// Thanksgiving Event //
//==============================//
ACG_ThanksgivingEvent = 1 // Like official
ACG_LunarRabbitisAttacker = 1
//==============================//
// WebZen Events //
//==============================//
ACG_BloodCastleMissionReciveTime = 30
ACG_BloodCastleRewardItemGroup = 12
ACG_BloodCastleRewardItemIndex = 15
ACG_ChaosCastleMinPlayers = 1
ACG_ChaosCastleReward1Type = 14
ACG_ChaosCastleReward1Index = 14
ACG_ChaosCastleReward2Type = 14
ACG_ChaosCastleReward2Index = 22
ACG_ChaosCastleReward3Type = 14
ACG_ChaosCastleReward3Index = 13
ACG_ChaosCastleReward4Type = 14
ACG_ChaosCastleReward4Index = 16
ACG_CryWolfEventRewardItem1Type = 14
ACG_CryWolfEventRewardItem1Index = 13
ACG_CryWolfEventRewardItem2Type = 14
ACG_CryWolfEventRewardItem2Index = 13
ACG_WriteWizardEventOrcRewardItemType = 13
ACG_WriteWizardEventOrcRewardItemIndex = 20
ACG_FireDragonEventRewardItem1Type = 14
ACG_FireDragonEventRewardItem1Index = 13
ACG_FireDragonEventRewardItem2Type = 14
ACG_FireDragonEventRewardItem2Index = 14


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