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Скачайте Dev zTeam Season 6 Episode 3 Source - исходники последнего сервера MU Online

Автор positive, 2014 Июнь 17, 22:01

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epmak

Спойлер
вы бы еще разобрались, что дает этот рам фикс и на чем он построен...
[свернуть]

Profesor08

Спойлер
Цитата: epmak от 2015 Янв. 09, 07:08  
Спойлер
вы бы еще разобрались, что дает этот рам фикс и на чем он построен...
[свернуть]
не пали хату
[свернуть]

positive

Да причем тут этот "фикс".. Я же говорю - на своем пк никаких крешей, а на впске падает гс при логине. 2 системы, 1 действие, на одной падает гс, а на другой нет.. Незачем оффтопить тут, если по делу толком сказать ничего не можете.

epmak

Спойлер
еще раз повторяю, разберись, что этот фикс на самом деле делает. если это у тебя работает "нормально" и без крешей, это не значит, что он везде будет работать нормально и без крешей. учись сразу делать по-человечески иначе потом, когда креши появятся ты не узнаешь где и почему, потому что костылей будет столько, чьл перебрать их все будет, мягко говоря, титаническим трудом.
я не придираюсь, но ты должен четко осознавать, ЧТО ты пихаешь в код
[свернуть]

positive

Цитата: epmak от 2015 Янв. 10, 06:49  
Спойлер
еще раз повторяю, разберись, что этот фикс на самом деле делает. если это у тебя работает "нормально" и без крешей, это не значит, что он везде будет работать нормально и без крешей. учись сразу делать по-человечески иначе потом, когда креши появятся ты не узнаешь где и почему, потому что костылей будет столько, чьл перебрать их все будет, мягко говоря, титаническим трудом.
я не придираюсь, но ты должен четко осознавать, ЧТО ты пихаешь в код
[свернуть]

Ты наверное не понял.. Крашится и без него. Если бы начал падать гс после добавления этого кода, тогда все было бы понятно.

epmak


cokpat

Цитата: positive от 2015 Янв. 10, 07:56  Ты наверное не понял.. Крашится и без него. Если бы начал падать гс после добавления этого кода, тогда все было бы понятно.
подруби создание dmp файла ( по умолчанию он вырезан), скомпилируй и под нему уже найдешь где падает.

positive

Цитата: cokpat от 2015 Янв. 10, 10:57  подруби создание dmp файла ( по умолчанию он вырезан), скомпилируй и под нему уже найдешь где падает.

Сделал, вот дамп https://pastebin.com/ehJRprVs . Как я понял это причина падения: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

SenD

#128
Jewelof HarmonySystem.cpp имеется 2 различных вариации этого файла  взято с этих сорсов

вот 1
Спойлер
//1.01.00 ok

#include "stdafx.h"
#include "JewelOfHarmonySystem.h"
#include "Gamemain.h"
#include "LogProc.h"
#include "CastleSiegeSync.h"
#include "..includeReadscript.h"
#include "..commonwinutil.h"
#include "DSProtocol.h"
#include "MixSystem.h"
#include "LuckyItem.h"

CJewelOfHarmonySystem g_kJewelOfHarmonySystem;

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CJewelOfHarmonySystem::CJewelOfHarmonySystem()
{
this->m_bEnable = TRUE;
this->_InitOption();
}

CJewelOfHarmonySystem::~CJewelOfHarmonySystem()
{
return;
}


//00637080   -> OK (need check memset)
void CJewelOfHarmonySystem::_InitOption()
{
this->JEWEL_OF_HARMONY_ITEMINDEX         = ITEMGET(14,41);
this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX      = ITEMGET(14,42);
this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX   = ITEMGET(14,43);
this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX   = ITEMGET(14,44);

memset(this->m_itemOption, 0, sizeof(this->m_itemOption));   //0x5300

this->m_bSystemPrutiyJewel = GetPrivateProfileInt("GameServerInfo", "PurityHarmonyJewel", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemMixSmeltingStone = GetPrivateProfileInt("GameServerInfo", "MixSmeltingStoneItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemRestoreStrengthen = GetPrivateProfileInt("GameServerInfo", "RestoreStrengthenItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemStrengthenItem = GetPrivateProfileInt("GameServerInfo", "StrengthenItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemSmeltingItem = GetPrivateProfileInt("GameServerInfo", "SmeltItemBySmeltingStone", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRatePuritySuccess = GetPrivateProfileInt("GameServerInfo", "PuritySuccessRate", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iZenForPurity = GetPrivateProfileInt("GameServerInfo", "PurityNeedZen", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateMixSmeltingStoneNor = GetPrivateProfileInt("GameServerInfo", "SmeltingStoneSuccesRateNormal", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateMixSmeltingStoneExt = GetPrivateProfileInt("GameServerInfo", "SmeltingStoneSuccesRateExcellent", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iZenForMixSmeltingStone = GetPrivateProfileInt("GameServerInfo", "SmeltingNeedZen", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateStrengthenSuccess = GetPrivateProfileInt("GameServerInfo", "StrengthenSuccessRate", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateSmeltingSuccessNor = GetPrivateProfileInt("GameServerInfo", "SmeltingItemSuccessRateNor", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateSmeltingSuccessExt = GetPrivateProfileInt("GameServerInfo", "SmeltingItemSuccessRateExt", 0, gDirPath.GetNewPath("commonserver.cfg"));
}

//006373a0   -> OK
BOOL CJewelOfHarmonySystem::LoadScript(LPSTR lpszFileName)
{
SMDToken Token;
SMDFile = fopen(lpszFileName, "r");   //ok

if ( SMDFile == NULL )
return FALSE;

this->_InitOption();


while ( true )
{
Token = (SMDToken)GetToken();

if ( Token == END )
break;

if ( Token == NUMBER )
{
int Type = TokenNumber;

while ( true )
{
Token = (SMDToken)GetToken();
int Index = TokenNumber;

if ( Token == NAME )
{
if ( !strcmp("end", TokenString))
{
break;
}
}

JEWELOFHARMONY_ITEM_OPTION * p = &this->m_itemOption[Type][Index];

Token = (SMDToken)GetToken();
strcpy(p->szOptionName, TokenString);

Token = (SMDToken)GetToken();
p->iRandomWeight = TokenNumber;

Token = (SMDToken)GetToken();
p->iRequireLevel = TokenNumber;

for ( int i=0;i<MAX_JOH_ITEM_OPTION;i++)   //OK
{
Token = (SMDToken)GetToken();
p->iItemEffectValue = TokenNumber;

Token = (SMDToken)GetToken();
p->iZenForRestore = TokenNumber;
}

p->bValid = TRUE;
}
}
}
// ----
fclose(SMDFile); //wz mistake, fixed
// ----
return TRUE;
}

//00637a00   -> OK
BOOL CJewelOfHarmonySystem::LoadScriptOfSmelt(LPSTR lpszFileName)
{
SMDToken Token;
SMDFile = fopen(lpszFileName, "r");   //ok

if ( SMDFile == NULL )
return FALSE;

this->m_mapEnableMixList.clear();

while ( true )
{
Token = (SMDToken)GetToken();

if ( Token == END )
break;

if ( Token == NUMBER )
{
int Type = TokenNumber;

while ( true )
{
Token = (SMDToken)GetToken();
int index = TokenNumber;

if ( Token == NAME )
{
if ( !strcmp("end", TokenString))
{
break;
}
}

Token = (SMDToken)GetToken();

Token = (SMDToken)GetToken();

int reqLev = TokenNumber;
int idx = ITEMGET(Type, index);

this->m_mapEnableMixList[idx]= reqLev;
}
}
}
// ----
fclose(SMDFile);//wz mistake, fixed
// ----
return TRUE;
}


//00637b50   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonyOriginal(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_ITEMINDEX )
bRet = TRUE;

return bRet;
}


//00637b90   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonyPurity(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637bd0   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonySmeltingItems(short type)
{
BOOL bRet = FALSE;

if ( this->_IsJewelOfHarmonySmeltingItemNor(type) == TRUE || this->_IsJewelOfHarmonySmeltingItemExt(type) == TRUE )
bRet = TRUE;

return bRet;
}

//00637c30   -> OK
BOOL CJewelOfHarmonySystem::_IsJewelOfHarmonySmeltingItemNor(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637c70   -> OK
BOOL CJewelOfHarmonySystem::_IsJewelOfHarmonySmeltingItemExt(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637CB0   -> OK
void CJewelOfHarmonySystem::SetEnableToUsePuritySystem(BOOL bEnable)
{
this->m_bEnable = bEnable;

LogAddTD("[JewelOfHarmony][PuritySystem] Enable %d", bEnable);
}

//00637CF0   -> OK
BOOL CJewelOfHarmonySystem::IsEnableToUsePuritySystem()
{
return this->m_bEnable;
}

//00637D10   -> OK
void CJewelOfHarmonySystem::PurityJewelOfHarmony(LPOBJ lpObj)
{
if ( this->m_bSystemPrutiyJewel != TRUE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
return;
}

if ( this->IsEnableToUsePuritySystem() == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][%s][%s] Not Purtiy Time ", lpObj->AccountID, lpObj->Name);
return;
}

lpObj->ChaosLock = TRUE;
// Chaos Lock was Enabled
int iJewelOfHarmonyItemCount = 0;
int iInvalidItemCount = 0;
int iChaosMixPrice = 0;
PMSG_CHAOSMIXRESULT pMsg;
PHeadSetB((LPBYTE)&pMsg, 0x86, sizeof(PMSG_CHAOSMIXRESULT));

pMsg.Result = CB_ERROR;

for ( int n =0;n<CHAOS_BOX_SIZE;n++)
{
if ( lpObj->pChaosBox[n].IsItem() == TRUE )
{
if ( lpObj->pChaosBox[n].m_Type == this->JEWEL_OF_HARMONY_ITEMINDEX )
{
iJewelOfHarmonyItemCount++;
}
else
{
iInvalidItemCount++;
}
}
}

if ( iInvalidItemCount > 0 || iJewelOfHarmonyItemCount !=1 )
{
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;
return;
}

iChaosMixPrice = this->m_iZenForPurity;
int iChaosTaxMoney = iChaosMixPrice * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

if (iChaosTaxMoney < 0 )
iChaosTaxMoney = 0;

iChaosMixPrice += iChaosTaxMoney;

if ( iChaosMixPrice < 0 )
iChaosMixPrice = 0;

if ( lpObj->Money < iChaosMixPrice )
{
pMsg.Result = CB_NOT_ENOUGH_ZEN;
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;
return;
}

lpObj->Money -= iChaosMixPrice;
g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
GCMoneySend(lpObj->m_Index, lpObj->Money);
g_MixSystem.LogChaosItem(lpObj, "JewelOfHarmony][Purity"); //LogChaosItem(lpObj, "JewelOfHarmony][Purity");

LogAddTD("[JewelOfHarmony][Purity] - Mix Start");


int iRate = rand() % 100;

if ( iRate < this->m_iRatePuritySuccess )
{
int iItemType = this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX;
ItemSerialCreateSend(lpObj->m_Index, -1, 0, 0, iItemType, 0, 1, 0, 0, 0, lpObj->m_Index, 0, 0);
gObjInventoryCommit(lpObj->m_Index);

LogAddTD("[JewelOfHarmony][Purity] Purity Success [%s][%s] Rate %d/%d",
lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
}
else
{
g_MixSystem.ChaosBoxInit(lpObj); //ChaosBoxInit(lpObj);
GCUserChaosBoxSend(lpObj, 0);
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);

LogAddTD("[JewelOfHarmony][Purity] Purity Fail [%s][%s] Rate %d/%d",
lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
}
// Chaos Lock was Disabled
lpObj->ChaosLock = FALSE;
}

//00638160   -> OK
BYTE CJewelOfHarmonySystem::GetItemStrengthenOption(CItem *pItem)
{
return ( pItem->m_JewelOfHarmonyOption & 0xF0 ) >> 4;
}

//006381A0   -> OK
BYTE CJewelOfHarmonySystem::GetItemOptionLevel(CItem *pItem)
{
return this->_GetItemOptionLevel(pItem);
}

//006381D0   -> OK
BYTE CJewelOfHarmonySystem::_GetItemOptionLevel(CItem *pItem)
{
return ( pItem->m_JewelOfHarmonyOption & 0x0F ) ;
}

//00638200   -> OK
BOOL CJewelOfHarmonySystem::IsStrengthenByJewelOfHarmony(CItem *pItem)
{
return false;
if ( this->GetItemStrengthenOption(pItem) >0  )
return TRUE;

return FALSE;
}

//00638240   -> OK
BOOL CJewelOfHarmonySystem::IsActive(CItem *pItem)
{
if ( this->IsStrengthenByJewelOfHarmony(pItem) == FALSE )
return FALSE;

int iOptionLevel = this->_GetItemOptionLevel(pItem);

if ( pItem->m_Level < iOptionLevel )
return FALSE;

return TRUE;
}

//006382B0   -> OK
BYTE CJewelOfHarmonySystem::_GetItemOptionRequireLevel(CItem * pItem)
{
int iItemType = this->_GetItemType(pItem);
BYTE iItemOption = this->GetItemStrengthenOption(pItem);

if ( iItemType == 0 || iItemOption > MAX_JOH_ITEM_OPTION+1 || iItemOption == 0 )
return 0;

return this->m_itemOption[iItemType][iItemOption].iRequireLevel;
}

//00638350   -> OK
int CJewelOfHarmonySystem::_GetItemType(CItem *pItem)
{
int iItemType = JEWELOFHARMONY_ITEM_TYPE_NULL;


if ( (pItem->m_Type >= ITEMGET(0,0) && pItem->m_Type <ITEMGET(4,0))
|| (pItem->m_Type >= ITEMGET(4,0) && pItem->m_Type <ITEMGET(4,7))
|| (pItem->m_Type >= ITEMGET(4,8) && pItem->m_Type <ITEMGET(4,15))
|| (pItem->m_Type >= ITEMGET(4,16) && pItem->m_Type <ITEMGET(5,0)) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_WEAPON;
}

if (pItem->m_Type >= ITEMGET(5,0) && pItem->m_Type <ITEMGET(6,0) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_STAFF;
}

if (pItem->m_Type >= ITEMGET(6,0) && pItem->m_Type <ITEMGET(12,0) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_DEFENSE;
}

return iItemType;
}

//00638470   ->
int CJewelOfHarmonySystem::_GetSelectRandomOption(CItem * pItem, int iItemType)
{
if ( iItemType == 0 )
return iItemType;

int iItemOption = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;
this->m_kRandomPool.InitPool();

for ( int idx =1;idx<MAX_JOH_ITEM_INDEX;idx++)
{
if ( this->m_itemOption[iItemType][idx].bValid == FALSE )
continue;

if ( pItem->m_Level < this->m_itemOption[iItemType][idx].iRequireLevel )
continue;

if ( iItemOption == AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_STR || iItemOption == AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_STR)
{
if ( pItem->m_RequireStrength == 0 )
continue;
}

if ( iItemOption == AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_DEX || iItemOption == AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_DEX)
{
if ( pItem->m_RequireDexterity == 0 )
continue;
}

this->m_kRandomPool.AddValue(idx, this->m_itemOption[iItemType][idx].iRandomWeight);
}

iItemOption = this->m_kRandomPool.GetRandomValue(eRANDOMPOOL_BY_WEIGHT);
return iItemOption;
}

//006385E0   -> OK [NEW]
BOOL CJewelOfHarmonySystem::StrengthenItemByJewelOfRise(LPOBJ lpObj, int source, int target)
{
if ( this->m_bSystemStrengthenItem == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 52)), lpObj->m_Index, 1);
return FALSE;
}

if ( source < 0 || source > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( target < 0 || target > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( lpObj->pInventory[source].IsItem() == FALSE )
return FALSE;

if ( lpObj->pInventory[target].IsItem() == FALSE )
return FALSE;

CItem * pSource = &lpObj->pInventory[source];
CItem * pTarget = &lpObj->pInventory[target];

if( g_LuckyItemManager.IsLuckyItemEquipment(pTarget->m_Type) )
{
return false;
}

if ( this->IsStrengthenByJewelOfHarmony(pTarget) == TRUE )
{
LogAddTD("[LuckyItem][Strengthen Item] Already Strengtened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}

int iItemType = this->_GetItemType(pTarget);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Invalid ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOption = this->_GetSelectRandomOption(pTarget, iItemType);

if ( iItemOption == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail - NOT OPTION [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOptionLevel = this->m_itemOption[iItemType][iItemOption].iRequireLevel;
int iSuccessRate = rand() % 100;

if ( iSuccessRate >= this->m_iRateStrengthenSuccess )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d)",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 45)), lpObj->m_Index, 1);
return TRUE;
}


this->_MakeOption(pTarget, iItemOption, iItemOptionLevel);

LogAddTD("[LuckyItem][Strengthen Item] Strengthen Success [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d) Option %d OptionLevel %d",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type, pTarget->m_Number,
pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess,
iItemOption, iItemOptionLevel);

GCServerMsgStringSend(lMsg.Get(MSGGET(13, 46)), lpObj->m_Index, 1);

gObjMakePreviewCharSet(lpObj->m_Index);

float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Level, lpObj->pInventory[target].IsExtItem(),
lpObj->pInventory[target].IsSetItem());

lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability;

lpObj->pInventory[target].Convert(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Option1, lpObj->pInventory[target].m_Option2,
lpObj->pInventory[target].m_Option3, lpObj->pInventory[target].m_NewOption,
lpObj->pInventory[target].m_SetOption, lpObj->pInventory[target].m_ItemOptionEx, NULL, 0xFF, 0, 3);


return TRUE;
}

//00638C00   ->
BOOL CJewelOfHarmonySystem::StrengthenItemByJewelOfHarmony(LPOBJ lpObj, int source, int target)
{
if ( this->m_bSystemStrengthenItem == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 52)), lpObj->m_Index, 1);
return FALSE;
}

if ( source < 0 || source > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( target < 0 || target > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( lpObj->pInventory[source].IsItem() == FALSE )
return FALSE;

if ( lpObj->pInventory[target].IsItem() == FALSE )
return FALSE;

CItem * pSource = &lpObj->pInventory[source];
CItem * pTarget = &lpObj->pInventory[target];

if ( this->IsStrengthenByJewelOfHarmony(pTarget) == TRUE )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Already Strengtened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}

if( gAllowJOHonAncient == 0)
{
if (pTarget->IsSetItem() != FALSE)
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 44)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][Strengthen Item] SetItem not enable to Strengthened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}
}

int iItemType = this->_GetItemType(pTarget);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Invalid ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOption = this->_GetSelectRandomOption(pTarget, iItemType);

if ( iItemOption == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail - NOT OPTION [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOptionLevel = this->m_itemOption[iItemType][iItemOption].iRequireLevel;
int iSuccessRate = rand() % 100;

if ( iSuccessRate >= this->m_iRateStrengthenSuccess )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d)",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 45)), lpObj->m_Index, 1);
return TRUE;
}


this->_MakeOption(pTarget, iItemOption, iItemOptionLevel);

LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Success [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d) Option %d OptionLevel %d", //season 2.5 changed -> identical
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type, pTarget->m_Number,
pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess,
iItemOption, iItemOptionLevel);

GCServerMsgStringSend(lMsg.Get(MSGGET(13, 46)), lpObj->m_Index, 1);

gObjMakePreviewCharSet(lpObj->m_Index);

float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Level, lpObj->pInventory[target].IsExtItem(),
lpObj->pInventory[target].IsSetItem());

lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability;

lpObj->pInventory[target].Convert(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Option1, lpObj->pInventory[target].m_Option2,
lpObj->pInventory[target].m_Option3, lpObj->pInventory[target].m_NewOption,
lpObj->pInventory[target].m_SetOption, lpObj->pInventory[target].m_ItemOptionEx, NULL, 0xFF, 0, 3);


return TRUE;
}

//00639260   -> OK (Maybe not changed, need check again)
BOOL CJewelOfHarmonySystem::_MakeOption(CItem *pItem, BYTE btOptionType, BYTE btOptionLevel)
{
pItem->m_JewelOfHarmonyOption = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;
pItem->m_JewelOfHarmonyOption |= 16 * btOptionType/*btOptionType << 4*/;
pItem->m_JewelOfHarmonyOption |= btOptionLevel & 0x0F;

return TRUE;
}


#pragma warning ( disable : 4101 )
//006392E0   -> OK
void CJewelOfHarmonySystem::StrengthenItemByMacro(LPOBJ lpObj, BYTE invenrotyTargetPos, BYTE btOptionType,  BYTE btOptionLevel)
{
return;

int iType;
CItem * pItem;
char szMsg[256];
{
char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg[256];
}
{
BYTE iValue;
}
{

char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg   [256];
}
}
#pragma warning ( default : 4101 )

//00639300   ->
BYTE CJewelOfHarmonySystem::ShowStrengthenOption(CItem *pItem)
{
BYTE bResult = -1;

if ( this->IsStrengthenByJewelOfHarmony(pItem) == FALSE )
return bResult;

int type = this->_GetItemType(pItem);
bResult = this->GetItemStrengthenOption(pItem);
int iItemOptionLevel = this->_GetItemOptionLevel(pItem);

char buf[256];
sprintf(buf, "??°? : %20s    type:%d, option:%d optionLevel %d value %d n",
this->m_itemOption[type][bResult].szOptionName, type,
bResult, iItemOptionLevel, this->m_itemOption[type][bResult].iItemEffectValue[iItemOptionLevel]);

OutputDebugString(buf);
return bResult;
}

//00639430   -> OK
BYTE CJewelOfHarmonySystem::MakeCharSetData(LPOBJ lpObj)
{
BYTE btResult = 0;

if ( this->IsActive(&lpObj->pInventory[0]) == TRUE )
{
int iOptionLevel = this->_GetItemOptionLevel(&lpObj->pInventory[0]);

if ( iOptionLevel > 5 && iOptionLevel < 9 )
btResult |= 0x40;
else if ( iOptionLevel > 8 && iOptionLevel < 13 )
btResult |= 0x80;
else if ( iOptionLevel > 12 )
btResult |= 0xC0;
}

if ( this->IsActive(&lpObj->pInventory[1]) == TRUE )
{
int iOptionLevel = this->_GetItemOptionLevel(&lpObj->pInventory[1]);

if ( iOptionLevel > 5 && iOptionLevel < 9 )
btResult |= 0x10;
else if ( iOptionLevel > 8 && iOptionLevel < 13 )
btResult |= 0x20;
else if ( iOptionLevel > 12 )
btResult |= 0x30;
}

return btResult;
}

//00639580   -> OK
void CJewelOfHarmonySystem::SetApplyStrengthenItem(LPOBJ lpObj)
{
JEWELOFHARMONY_ITEM_EFFECT * pItemEffect = &lpObj->m_JewelOfHarmonyEffect;

this->InitEffectValue(pItemEffect);

int iItemIndex = 0;

for ( iItemIndex =0;iItemIndex <INVETORY_WEAR_SIZE ; iItemIndex++)
{
if ( lpObj->pInventory[iItemIndex].IsItem() != FALSE )
{
if ( lpObj->pInventory[iItemIndex].m_IsValidItem !=  false )
{
BOOL bResult = this->_CalcItemEffectValue(&lpObj->pInventory[iItemIndex], pItemEffect);
}
}
}

lpObj->m_AttackDamageMinLeft += pItemEffect->HJOpAddMinAttackDamage;
lpObj->m_AttackDamageMinLeft += pItemEffect->HJOpAddAttackDamage;
lpObj->m_AttackDamageMinRight += pItemEffect->HJOpAddMinAttackDamage;
lpObj->m_AttackDamageMinRight += pItemEffect->HJOpAddAttackDamage;

lpObj->m_AttackDamageMaxLeft += pItemEffect->HJOpAddMaxAttackDamage;
lpObj->m_AttackDamageMaxLeft += pItemEffect->HJOpAddAttackDamage;
lpObj->m_AttackDamageMaxRight += pItemEffect->HJOpAddMaxAttackDamage;
lpObj->m_AttackDamageMaxRight += pItemEffect->HJOpAddAttackDamage;

lpObj->m_MagicDamageMin += pItemEffect->HJOpAddMagicPower;
lpObj->m_MagicDamageMax += pItemEffect->HJOpAddMagicPower;

lpObj->m_Defense += pItemEffect->HJOpAddDefense * 10 / 20;

lpObj->AddBP += pItemEffect->HJOpAddMaxAG;

lpObj->AddLife += pItemEffect->HJOpAddMaxHP;

lpObj->DamageMinus += pItemEffect->HJOpAddDamageDecrease;
}

//00639840   -> OK
int CJewelOfHarmonySystem::GetItemEffectValue(CItem * pItem, int iOptionType)
{
int iItemType = this->_GetItemType(pItem);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
return 0;

int iItemOptionType = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;

iItemOptionType = this->GetItemStrengthenOption(pItem);

if ( iItemOptionType == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM ||iItemOptionType != iOptionType )
return 0;

int iItemOptionLevel = this->_GetItemOptionLevel(pItem);

if ( iItemOptionLevel >= MAX_JOH_ITEM_OPTION )
return 0;

int iItemEffectValue = this->m_itemOption[iItemType][iItemOptionType].iItemEffectValue[iItemOptionLevel];
return iItemEffectValue;
}

//00639910   -> OK
BOOL CJewelOfHarmonySystem::_CalcItemEffectValue(CItem *pItem, JEWELOFHARMONY_ITEM_EFFECT * pItemEffect)
{
int iItemType = this->_GetItemType(pItem);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
return 0;

int iItemOptionType = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;

iItemOptionType = this->GetItemStrengthenOption(pItem);

if ( iItemOptionType == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
return 0;

int iItemOptionLevel = this->_GetItemOptionLevel(pItem);

if ( iItemOptionLevel >= MAX_JOH_ITEM_OPTION )
return 0;


if ( this->IsActive(pItem) == FALSE )
return FALSE;

int iItemEffectValue = this->m_itemOption[iItemType][iItemOptionType].iItemEffectValue[iItemOptionLevel];

BOOL bResult = TRUE;

switch ( iItemType )
{
case JEWELOFHARMONY_ITEM_TYPE_WEAPON:
switch (iItemOptionType)
{
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_MINATTACKDAMAGE:
pItemEffect->HJOpAddMinAttackDamage += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_MAXATTACKDAMAGE:
pItemEffect->HJOpAddMaxAttackDamage += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_STR:
case AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_DEX:
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_ATTACKDAMAGE_BOTH:
pItemEffect->HJOpAddMinAttackDamage += iItemEffectValue;
pItemEffect->HJOpAddMaxAttackDamage += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_CRITICALDAMAGE:
pItemEffect->HJOpAddCriticalDamage += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_SKILLDAMAGE:
pItemEffect->HJOpAddSkillAttack += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_ATTACKSUCCESRATE_PVP:
pItemEffect->HJOpAddAttackSuccessRatePVP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_DECREASE_SD_RATE:
pItemEffect->HJOpDecreaseSDRate += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_WEAPON_IMPROVE_IGNORE_SD_RATE:
pItemEffect->HJOpAddIgnoreSDRate += iItemEffectValue;
break;
default:
bResult = FALSE;
}
break;

case JEWELOFHARMONY_ITEM_TYPE_STAFF:
switch (iItemOptionType)
{
case AT_JEWELOFHARMONY_STAFF_IMPROVE_MAGICDAMAGE:
pItemEffect->HJOpAddMagicPower += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_STR:
case AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_DEX:
break;
case AT_JEWELOFHARMONY_STAFF_IMPROVE_SKILLDAMAGE:
pItemEffect->HJOpAddSkillAttack += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_STAFF_IMPROVE_CRITICALDAMAGE:
pItemEffect->HJOpAddCriticalDamage += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_STAFF_DECREASE_SD_RATE:
pItemEffect->HJOpDecreaseSDRate += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_STAFF_IMPROVE_ATTACKSUCCESRATE_PVP:
pItemEffect->HJOpAddAttackSuccessRatePVP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_STAFF_IMPROVE_IGNORE_SD_RATE:
pItemEffect->HJOpAddIgnoreSDRate += iItemEffectValue;
break;
default:
bResult = FALSE;
}
break;

case JEWELOFHARMONY_ITEM_TYPE_DEFENSE:
switch (iItemOptionType)
{
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_DEFENSE:
pItemEffect->HJOpAddDefense += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_MAX_AG:
pItemEffect->HJOpAddMaxAG += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_MAX_HP:
pItemEffect->HJOpAddMaxHP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_AUTO_REFILL_HP:
pItemEffect->HJOpAddRefillHP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_AUTO_REFILL_MP:
pItemEffect->HJOpAddRefillMP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_BLOCKSUCCESRATE_PVP:
pItemEffect->HJOpAddDefenseSuccessRatePvP += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_DAMAGE_DECREASE:
pItemEffect->HJOpAddDamageDecrease += iItemEffectValue;
break;
case AT_JEWELOFHARMONY_DEFENSE_IMPROVE_SD_RATE:
pItemEffect->HJOpAddSDRate += iItemEffectValue;
break;
default:
bResult = FALSE;
}
break;

default:
bResult = FALSE;
}

return bResult;
}

//00639DC0   -> OK
void CJewelOfHarmonySystem::InitEffectValue(JEWELOFHARMONY_ITEM_EFFECT * pItemEffect)
{
pItemEffect->HJOpAddMinAttackDamage = 0;
pItemEffect->HJOpAddMaxAttackDamage = 0;
pItemEffect->HJOpRequireStr = 0;
pItemEffect->HJOpRequireDex = 0;
pItemEffect->HJOpAddAttackDamage = 0;
pItemEffect->HJOpAddCriticalDamage = 0;
pItemEffect->HJOpAddSkillAttack = 0;
pItemEffect->HJOpAddAttackSuccessRatePVP = 0;
pItemEffect->HJOpDecreaseSDRate = 0;
pItemEffect->HJOpAddIgnoreSDRate = 0;
pItemEffect->HJOpAddMagicPower = 0;
pItemEffect->HJOpAddDefense = 0;
pItemEffect->HJOpAddMaxAG = 0;
pItemEffect->HJOpAddMaxHP = 0;
pItemEffect->HJOpAddRefillHP = 0;
pItemEffect->HJOpAddRefillMP = 0;
pItemEffect->HJOpAddDefenseSuccessRatePvP = 0;
pItemEffect->HJOpAddDamageDecrease = 0;
pItemEffect->HJOpAddSDRate = 0;
}

//00639EB0   -> OK
BOOL CJewelOfHarmonySystem::IsEnableToMakeSmeltingStoneItem(CItem * pItem)
{
if ( this->_GetItemType(pItem) == JEWELOFHARMONY_ITEM_TYPE_NULL )
return FALSE;

if ( this->IsStrengthenByJewelOfHarmony(pItem) == TRUE )
return FALSE;

if ( pItem->IsSetItem() != FALSE)
return FALSE;

std::map<int,int>::iterator iter = this->m_mapEnableMixList.find(pItem->m_Type);

if ( iter != this->m_mapEnableMixList.end() )
{
int reqLevel = iter->second;

if ( pItem->m_Level < reqLevel )
return FALSE;

}

return TRUE;
}

//00639FA0   -> OK
BOOL CJewelOfHarmonySystem::MakeSmeltingStoneItem(LPOBJ lpObj)
{
if ( this->m_bSystemMixSmeltingStone != TRUE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,53)), lpObj->m_Index, 1);
return TRUE;
}

lpObj->ChaosLock = TRUE;
int iValidItemCount = 0;
int iInvalidItemCount = 0;
int iMakeSmeltingStoneMixPrice = 0;

PMSG_CHAOSMIXRESULT pMsg;

PHeadSetB((LPBYTE)&pMsg, 0x86, sizeof(pMsg));
pMsg.Result = 0;
int iItemPos = -1;

for ( int n=0;n<CHAOS_BOX_SIZE;n++)
{
if ( lpObj->pChaosBox[n].IsItem() == TRUE )
{
if ( this->IsEnableToMakeSmeltingStoneItem(&lpObj->pChaosBox[n]) == TRUE )
{
iValidItemCount++;
iItemPos = n;
}
else
{
iInvalidItemCount++;
}
}
}

if ( iValidItemCount != 1 ||
iInvalidItemCount ||
iItemPos == -1 )
{
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;

return FALSE;
}

int JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE;
BOOL bIsItemNormal = TRUE;

if ( lpObj->pChaosBox[iItemPos].IsExtItem() == TRUE )
{
bIsItemNormal = FALSE;
JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE = this->m_iRateMixSmeltingStoneExt;
}
else
{
bIsItemNormal = TRUE;
JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE = this->m_iRateMixSmeltingStoneNor;
}

iMakeSmeltingStoneMixPrice = this->m_iZenForMixSmeltingStone;
int iChaosTaxMoney = iMakeSmeltingStoneMixPrice * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

if ( iChaosTaxMoney < 0 )
iChaosTaxMoney = 0;

iMakeSmeltingStoneMixPrice += iChaosTaxMoney;

if ( iMakeSmeltingStoneMixPrice < 0 )
iMakeSmeltingStoneMixPrice = 0;

if ( lpObj->Money < iMakeSmeltingStoneMixPrice )
{
pMsg.Result = 2;
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;

return FALSE;
}

lpObj->Money -= iMakeSmeltingStoneMixPrice;
g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
GCMoneySend(lpObj->m_Index, lpObj->Money);
g_MixSystem.LogChaosItem(lpObj, "JewelOfHarmony][Smelt Item Mix"); //LogChaosItem(lpObj, "JewelOfHarmony][Smelt Item Mix");
LogAddTD("[JewelOfHarmony][Smelt Item Mix] - Mix Start");

int iRate = rand() % 100;

if ( iRate < JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE )
{
int iItemType;

if ( bIsItemNormal == TRUE )
iItemType = this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX;
else
iItemType = this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX;

ItemSerialCreateSend(lpObj->m_Index, 255, 0, 0, iItemType, 0,
1, 0, 0, 0, lpObj->m_Index, 0, 0);
gObjInventoryCommit(lpObj->m_Index);

LogAddTD("[JewelOfHarmony][Smelt Item Mix] Smelting Stone Normal[%d] Mix Success [%s][%s], Money(%d-%d) Rate(%d/%d)",
bIsItemNormal, lpObj->AccountID, lpObj->Name,
lpObj->Money, iMakeSmeltingStoneMixPrice, iRate,
JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE);

return TRUE; // Season 4.5 addon
}
else
{
g_MixSystem.ChaosBoxInit(lpObj); //ChaosBoxInit(lpObj);
GCUserChaosBoxSend(lpObj, 0);
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);

LogAddTD("[JewelOfHarmony][Smelt Item Mix] Smelting Stone Normal[%d] Mix Fail [%s][%s], Money : %d-%d Rate(%d/%d)",
bIsItemNormal, lpObj->AccountID, lpObj->Name,
lpObj->Money, iMakeSmeltingStoneMixPrice, iRate,
JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE);
}

lpObj->ChaosLock = FALSE;
return TRUE;
}

//0063A450   ->
BOOL CJewelOfHarmonySystem::SmeltItemBySmeltingStone(LPOBJ lpObj, int source, int target)
{
if ( this->m_bSystemSmeltingItem == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,51)), lpObj->m_Index, 1);
return FALSE;
}

if ( source < 0 || source > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( target < 0 || target > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( lpObj->pInventory[source].IsItem() == FALSE )
return FALSE;

if ( lpObj->pInventory[target].IsItem() == FALSE )
return FALSE;

CItem * pSource = &lpObj->pInventory[source];
CItem * pTarget = &lpObj->pInventory[target];

if ( !this->IsStrengthenByJewelOfHarmony(pTarget)  )
{
LogAddTD("[JewelOfHarmony][Smelt Item] Not Strengthen Item [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}

int iItemOptionLevel = this->_GetItemOptionLevel(pTarget);

if( iItemOptionLevel >= 13 )   //1.01.00
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,41)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][Smelt Item] Already Have Max OptionLevel [%s][%s] OptionLevel [%d] ItemLevel [%d]",
lpObj->AccountID, lpObj->Name, iItemOptionLevel, pTarget->m_Level);
return false;
}

if ( iItemOptionLevel >= pTarget->m_Level )
{
if ( iItemOptionLevel == 13 )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,41)), lpObj->m_Index, 1);
}
else
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,40)), lpObj->m_Index, 1);
}

LogAddTD("[JewelOfHarmony][Smelt Item] Already Have Max OptionLevel [%s][%s] OptionLevel [%d] ItemLevel [%d]",
lpObj->AccountID, lpObj->Name, iItemOptionLevel, pTarget->m_Level);

return FALSE;
}

if ( this->_GetItemType(pTarget) == JEWELOFHARMONY_ITEM_TYPE_WEAPON )
{
if ( this->GetItemStrengthenOption(pTarget) == AT_JEWELOFHARMONY_WEAPON_IMPROVE_MINATTACKDAMAGE )
{
int iNextLevel = this->_GetItemOptionLevel(pTarget)+1;
BYTE iValue = this->m_itemOption[JEWELOFHARMONY_ITEM_TYPE_WEAPON][AT_JEWELOFHARMONY_WEAPON_IMPROV
E_MINATTACKDAMAGE].iItemEffectValue[iNextLevel];

if ( (pTarget->m_DamageMin+iValue) > (pTarget->m_DamageMax-1) )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,41)), lpObj->m_Index, 1);
return FALSE;
}
}
}

int iSuccessRate = rand() % 100;
int iRateSmeltingSuccess = 0;
BOOL bIsNormalSmeltingStone = this->_IsJewelOfHarmonySmeltingItemNor(pSource->m_Type);

if ( bIsNormalSmeltingStone == TRUE )
iRateSmeltingSuccess = this->m_iRateSmeltingSuccessNor;
else
iRateSmeltingSuccess = this->m_iRateSmeltingSuccessExt;

if ( iSuccessRate >= iRateSmeltingSuccess )
{
int iItemOptionNewLevel = _GetItemOptionRequireLevel(pTarget);
pTarget->m_JewelOfHarmonyOption = pTarget->m_JewelOfHarmonyOption & 0xF0;
pTarget->m_JewelOfHarmonyOption |= iItemOptionNewLevel & 0x0F;
this->ShowStrengthenOption(pTarget);

LogAddTD("[JewelOfHarmony][Smelt Item] Smelt Item Fail by Normal[%d] [%s][%s] Name[%s] Type [%d] Serial [%u] JewelSerial(%u) Rate(%d/%d) Level(%d->%d)",
bIsNormalSmeltingStone, lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, iRateSmeltingSuccess, iItemOptionLevel, iItemOptionNewLevel);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 47)), lpObj->m_Index, 1);
}
else
{
int iItemOptionNewLevel = iItemOptionLevel+1;
pTarget->m_JewelOfHarmonyOption = pTarget->m_JewelOfHarmonyOption & 0xF0;
pTarget->m_JewelOfHarmonyOption |= iItemOptionNewLevel & 0x0F;
this->ShowStrengthenOption(pTarget);
int iItemOptionType = this->GetItemStrengthenOption(pTarget); //loc12

LogAddTD("[JewelOfHarmony][Smelt Item] Smelt Item Success by Normal[%d] [%s][%s] Name[%s] Type [%d] Serial [%u] JewelSerial(%u) Rate(%d/%d) Option(%d) Level(%d->%d)",
bIsNormalSmeltingStone, lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, iRateSmeltingSuccess, iItemOptionType, iItemOptionLevel, iItemOptionNewLevel & 0x0F);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 48)), lpObj->m_Index, 1);
}

return TRUE;
}

//0063AA30   -> OK
int CJewelOfHarmonySystem::_GetZenForRestoreItem(CItem * pItem)
{
int iItemType = this->_GetItemType(pItem);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
return -1;

int iItemOptionType = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;
iItemOptionType = this->GetItemStrengthenOption(pItem);

if ( iItemOptionType == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
return -1;

int iItemOptionLevel = this->_GetItemOptionLevel(pItem);

if ( iItemOptionLevel >= MAX_JOH_ITEM_OPTION )
return -1;

int iZenForRestore = this->m_itemOption[iItemType][iItemOptionType].iZenForRestore[iItemOptionLevel];
return iZenForRestore;
}

//0063AB00   -> OK
BOOL CJewelOfHarmonySystem::RestoreStrengthenItem(LPOBJ lpObj)
{
if ( this->m_bSystemRestoreStrengthen != TRUE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,54)), lpObj->m_Index, 1);
return TRUE;
}

lpObj->ChaosLock = TRUE;

PMSG_CHAOSMIXRESULT pMsg;

PHeadSetB((LPBYTE)&pMsg, 0x86, sizeof(pMsg));
pMsg.Result = 0;
int iStrengtenItemCount = 0;
int iInvalidItemCount = 0;
CItem * pItem = NULL;

for ( int n=0;n<CHAOS_BOX_SIZE;n++)
{
if ( lpObj->pChaosBox[n].IsItem() == TRUE )
{
if ( this->IsStrengthenByJewelOfHarmony(&lpObj->pChaosBox[n]) == TRUE )
{
iStrengtenItemCount++;
pItem = &lpObj->pChaosBox[n];
}
}
}

if ( iStrengtenItemCount != 1 )
{
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;

return FALSE;
}

int iItemOption = this->GetItemStrengthenOption(pItem);
int iItemOptionLevel = this->_GetItemOptionLevel(pItem);
int JEWEL_OF_HARMONY_RETORE_NEEDZEN = this->_GetZenForRestoreItem(pItem);

if ( JEWEL_OF_HARMONY_RETORE_NEEDZEN < 0 )
{
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;

return FALSE;
}

int iChaosTaxMoney = JEWEL_OF_HARMONY_RETORE_NEEDZEN * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

if ( iChaosTaxMoney < 0 )
iChaosTaxMoney = 0;

JEWEL_OF_HARMONY_RETORE_NEEDZEN += iChaosTaxMoney;

if ( JEWEL_OF_HARMONY_RETORE_NEEDZEN < 0 )
JEWEL_OF_HARMONY_RETORE_NEEDZEN = 0;

if ( lpObj->Money < JEWEL_OF_HARMONY_RETORE_NEEDZEN )
{
pMsg.Result = 2;
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;

return FALSE;
}

lpObj->Money -= JEWEL_OF_HARMONY_RETORE_NEEDZEN;
g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
GCMoneySend(lpObj->m_Index, lpObj->Money);
g_MixSystem.LogChaosItem(lpObj, "JewelOfHarmony][Restore Item"); //LogChaosItem(lpObj, "JewelOfHarmony][Restore Item");
LogAddTD("[JewelOfHarmony][Restore Item] - Restore Start");

LogAddTD("[JewelOfHarmony][Restore Item] Restore Strengthened Item [%s][%s] Name[%s] ItemType[%d] Serial[%u] OptionType[%d] OptionLevel [%d] Money %d-%d",
lpObj->AccountID, lpObj->Name, pItem->GetName(), pItem->m_Type,
pItem->m_Number, iItemOption, iItemOptionLevel,
lpObj->Money, JEWEL_OF_HARMONY_RETORE_NEEDZEN);

pItem->m_JewelOfHarmonyOption = 0;
GCUserChaosBoxSend(lpObj, 0);
this->ShowStrengthenOption(pItem);
lpObj->ChaosLock = FALSE;

return TRUE;
}

//0063AED0   -> OK
BOOL CJewelOfHarmonySystem::NpcJewelOfHarmony(LPOBJ lpNpc, LPOBJ lpObj)
{
if ( lpObj->m_IfState.use > 0 )
return TRUE;

PMSG_TALKRESULT pResult;

pResult.h.c = 0xC3;
pResult.h.headcode = 0x30;
pResult.h.size = sizeof(pResult);

if ( lpNpc->Class == 368 )
{
pResult.result = 17;
pResult.level1 = this->m_iRatePuritySuccess;

if ( this->m_bSystemPrutiyJewel != TRUE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,50)), lpObj->m_Index, 1);
return TRUE;
}

if ( !this->IsEnableToUsePuritySystem() )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13,50)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][%s][%s] Not Purtiy Time ",
lpObj->AccountID, lpObj->Name);

return TRUE;
}
}
else  if ( lpNpc->Class == 369 )
{
pResult.result = 18;
pResult.level1 = this->m_iRateMixSmeltingStoneNor;
pResult.level2 = this->m_iRateMixSmeltingStoneExt;

if ( this->m_bSystemMixSmeltingStone != TRUE )
{
ChatTargetSend(lpNpc, lMsg.Get(MSGGET(13,53)), lpObj->m_Index);
return TRUE;
}
}
else if ( lpNpc->Class == 370 )
{
pResult.result = 19;

if ( this->m_bSystemRestoreStrengthen != TRUE )
{
ChatTargetSend(lpNpc, lMsg.Get(MSGGET(13,54)), lpObj->m_Index);
return TRUE;
}
}
else
{
LogAddTD("[JewelOfHarmony][%s][%s] Open Chaos Box Failed NpcType [%d]",
lpObj->AccountID, lpObj->Name, lpNpc->Class);

return TRUE;
}

if ( bCanChaosBox == TRUE )
{
if ( lpObj->m_bPShopOpen == true )
{
LogAdd("[JewelOfHarmony][%s][%s] is Already Opening PShop, ChaosBox Failed",
lpObj->AccountID, lpObj->Name);

GCServerMsgStringSend(lMsg.Get(MSGGET(4,194)), lpObj->m_Index, 1);
return TRUE;
}

lpObj->m_IfState.type = 7;
lpObj->m_IfState.state = 0;
lpObj->m_IfState.use = 1;
lpObj->bIsChaosMixCompleted = false;

DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
gObjInventoryTrans(lpObj->m_Index);

LogAddTD("[JewelOfHarmony][%s][%s] Open Chaos Box",
lpObj->AccountID, lpObj->Name);

gObjItemTextSave(lpObj);
gObjWarehouseTextSave(lpObj);
GCAnsCsMapSvrTaxInfo(lpObj->m_Index, 1, g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index));
}

return TRUE;
}

//0063B2D0   -> OK
BOOL CJewelOfHarmonySystem::IsEnableToTrade(OBJECTSTRUCT * lpObj)
{
BOOL bRet = TRUE;

for ( int n=0;n<TRADE_BOX_SIZE;n++)
{
if ( lpObj->Trade[n].IsItem() == TRUE )
{
if ( this->IsStrengthenByJewelOfHarmony(&lpObj->Trade[n]) == TRUE )
{
bRet = FALSE;
}
}
}

return bRet;
}
[свернуть]
при компиляции ГС с таким файлом получаем следующий баг

Видео YOUTUBE


Вот при использовании этого файла, баг описаный выше в видео пропадает, но появляется следующий баг

если поднять Сокет вещ и перезайти в  игру - ее нельзя выкинуть пишет что как-бдуто на нее наложился эффект Harmony ( не выкинуть не продать ) именно после перезахода в игру или рестарта ГС
этот файл JewelofHarmonysystem.cpp взят из Community edition
Спойлер

//1.01.00 ok

#include "stdafx.h"
#include "JewelOfHarmonySystem.h"
#include "Gamemain.h"
#include "LogProc.h"
#include "CastleSiegeSync.h"
#include "..includeReadscript.h"
#include "..commonwinutil.h"
#include "DSProtocol.h"
#include "MixSystem.h"
#include "LuckyItem.h"

CJewelOfHarmonySystem g_kJewelOfHarmonySystem;

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CJewelOfHarmonySystem::CJewelOfHarmonySystem()
{
this->m_bEnable = TRUE;
this->_InitOption();
}

CJewelOfHarmonySystem::~CJewelOfHarmonySystem()
{
return;
}


//00637080   -> OK (need check memset)
void CJewelOfHarmonySystem::_InitOption()
{
this->JEWEL_OF_HARMONY_ITEMINDEX         = ITEMGET(14,41);
this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX      = ITEMGET(14,42);
this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX   = ITEMGET(14,43);
this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX   = ITEMGET(14,44);

memset(this->m_itemOption, 0, sizeof(this->m_itemOption));   //0x5300

this->m_bSystemPrutiyJewel = GetPrivateProfileInt("GameServerInfo", "PurityHarmonyJewel", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemMixSmeltingStone = GetPrivateProfileInt("GameServerInfo", "MixSmeltingStoneItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemRestoreStrengthen = GetPrivateProfileInt("GameServerInfo", "RestoreStrengthenItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemStrengthenItem = GetPrivateProfileInt("GameServerInfo", "StrengthenItem", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_bSystemSmeltingItem = GetPrivateProfileInt("GameServerInfo", "SmeltItemBySmeltingStone", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRatePuritySuccess = GetPrivateProfileInt("GameServerInfo", "PuritySuccessRate", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iZenForPurity = GetPrivateProfileInt("GameServerInfo", "PurityNeedZen", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateMixSmeltingStoneNor = GetPrivateProfileInt("GameServerInfo", "SmeltingStoneSuccesRateNormal", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateMixSmeltingStoneExt = GetPrivateProfileInt("GameServerInfo", "SmeltingStoneSuccesRateExcellent", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iZenForMixSmeltingStone = GetPrivateProfileInt("GameServerInfo", "SmeltingNeedZen", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateStrengthenSuccess = GetPrivateProfileInt("GameServerInfo", "StrengthenSuccessRate", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateSmeltingSuccessNor = GetPrivateProfileInt("GameServerInfo", "SmeltingItemSuccessRateNor", 0, gDirPath.GetNewPath("commonserver.cfg"));
this->m_iRateSmeltingSuccessExt = GetPrivateProfileInt("GameServerInfo", "SmeltingItemSuccessRateExt", 0, gDirPath.GetNewPath("commonserver.cfg"));
}

//006373a0   -> OK
BOOL CJewelOfHarmonySystem::LoadScript(LPSTR lpszFileName)
{
SMDToken Token;
SMDFile = fopen(lpszFileName, "r");   //ok

if ( SMDFile == NULL )
return FALSE;

this->_InitOption();


while ( true )
{
Token = (SMDToken)GetToken();

if ( Token == END )
break;

if ( Token == NUMBER )
{
int Type = TokenNumber;

while ( true )
{
Token = (SMDToken)GetToken();
int Index = TokenNumber;

if ( Token == NAME )
{
if ( !strcmp("end", TokenString))
{
break;
}
}

JEWELOFHARMONY_ITEM_OPTION * p = &this->m_itemOption[Type][Index];

Token = (SMDToken)GetToken();
strcpy(p->szOptionName, TokenString);

Token = (SMDToken)GetToken();
p->iRandomWeight = TokenNumber;

Token = (SMDToken)GetToken();
p->iRequireLevel = TokenNumber;

for ( int i=0;i<MAX_JOH_ITEM_OPTION;i++)   //OK
{
Token = (SMDToken)GetToken();
p->iItemEffectValue = TokenNumber;

Token = (SMDToken)GetToken();
p->iZenForRestore = TokenNumber;
}

p->bValid = TRUE;
}
}
}
// ----
fclose(SMDFile); //wz mistake, fixed
// ----
return TRUE;
}

//00637a00   -> OK
BOOL CJewelOfHarmonySystem::LoadScriptOfSmelt(LPSTR lpszFileName)
{
SMDToken Token;
SMDFile = fopen(lpszFileName, "r");   //ok

if ( SMDFile == NULL )
return FALSE;

this->m_mapEnableMixList.clear();

while ( true )
{
Token = (SMDToken)GetToken();

if ( Token == END )
break;

if ( Token == NUMBER )
{
int Type = TokenNumber;

while ( true )
{
Token = (SMDToken)GetToken();
int index = TokenNumber;

if ( Token == NAME )
{
if ( !strcmp("end", TokenString))
{
break;
}
}

Token = (SMDToken)GetToken();

Token = (SMDToken)GetToken();

int reqLev = TokenNumber;
int idx = ITEMGET(Type, index);

this->m_mapEnableMixList[idx]= reqLev;
}
}
}
// ----
fclose(SMDFile);//wz mistake, fixed
// ----
return TRUE;
}


//00637b50   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonyOriginal(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_ITEMINDEX )
bRet = TRUE;

return bRet;
}


//00637b90   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonyPurity(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637bd0   -> OK
BOOL CJewelOfHarmonySystem::IsJewelOfHarmonySmeltingItems(short type)
{
BOOL bRet = FALSE;

if ( this->_IsJewelOfHarmonySmeltingItemNor(type) == TRUE || this->_IsJewelOfHarmonySmeltingItemExt(type) == TRUE )
bRet = TRUE;

return bRet;
}

//00637c30   -> OK
BOOL CJewelOfHarmonySystem::_IsJewelOfHarmonySmeltingItemNor(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637c70   -> OK
BOOL CJewelOfHarmonySystem::_IsJewelOfHarmonySmeltingItemExt(short type)
{
BOOL bRet = FALSE;

if ( type == this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX )
bRet = TRUE;

return bRet;
}

//00637CB0   -> OK
void CJewelOfHarmonySystem::SetEnableToUsePuritySystem(BOOL bEnable)
{
this->m_bEnable = bEnable;

LogAddTD("[JewelOfHarmony][PuritySystem] Enable %d", bEnable);
}

//00637CF0   -> OK
BOOL CJewelOfHarmonySystem::IsEnableToUsePuritySystem()
{
return this->m_bEnable;
}

//00637D10   -> OK
void CJewelOfHarmonySystem::PurityJewelOfHarmony(LPOBJ lpObj)
{
if ( this->m_bSystemPrutiyJewel != TRUE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
return;
}

if ( this->IsEnableToUsePuritySystem() == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][%s][%s] Not Purtiy Time ", lpObj->AccountID, lpObj->Name);
return;
}

lpObj->ChaosLock = TRUE;
// Chaos Lock was Enabled
int iJewelOfHarmonyItemCount = 0;
int iInvalidItemCount = 0;
int iChaosMixPrice = 0;
PMSG_CHAOSMIXRESULT pMsg;
PHeadSetB((LPBYTE)&pMsg, 0x86, sizeof(PMSG_CHAOSMIXRESULT));

pMsg.Result = CB_ERROR;

for ( int n =0;n<CHAOS_BOX_SIZE;n++)
{
if ( lpObj->pChaosBox[n].IsItem() == TRUE )
{
if ( lpObj->pChaosBox[n].m_Type == this->JEWEL_OF_HARMONY_ITEMINDEX )
{
iJewelOfHarmonyItemCount++;
}
else
{
iInvalidItemCount++;
}
}
}

if ( iInvalidItemCount > 0 || iJewelOfHarmonyItemCount !=1 )
{
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;
return;
}

iChaosMixPrice = this->m_iZenForPurity;
int iChaosTaxMoney = iChaosMixPrice * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

if (iChaosTaxMoney < 0 )
iChaosTaxMoney = 0;

iChaosMixPrice += iChaosTaxMoney;

if ( iChaosMixPrice < 0 )
iChaosMixPrice = 0;

if ( lpObj->Money < iChaosMixPrice )
{
pMsg.Result = CB_NOT_ENOUGH_ZEN;
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
lpObj->ChaosLock = FALSE;
return;
}

lpObj->Money -= iChaosMixPrice;
g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
GCMoneySend(lpObj->m_Index, lpObj->Money);
g_MixSystem.LogChaosItem(lpObj, "JewelOfHarmony][Purity"); //LogChaosItem(lpObj, "JewelOfHarmony][Purity");

LogAddTD("[JewelOfHarmony][Purity] - Mix Start");


int iRate = rand() % 100;

if ( iRate < this->m_iRatePuritySuccess )
{
int iItemType = this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX;
ItemSerialCreateSend(lpObj->m_Index, -1, 0, 0, iItemType, 0, 1, 0, 0, 0, lpObj->m_Index, 0, 0);
gObjInventoryCommit(lpObj->m_Index);

LogAddTD("[JewelOfHarmony][Purity] Purity Success [%s][%s] Rate %d/%d",
lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
}
else
{
g_MixSystem.ChaosBoxInit(lpObj); //ChaosBoxInit(lpObj);
GCUserChaosBoxSend(lpObj, 0);
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);

LogAddTD("[JewelOfHarmony][Purity] Purity Fail [%s][%s] Rate %d/%d",
lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
}
// Chaos Lock was Disabled
lpObj->ChaosLock = FALSE;
}

//00638160   -> OK
BYTE CJewelOfHarmonySystem::GetItemStrengthenOption(CItem *pItem)
{
return ( pItem->m_JewelOfHarmonyOption & 0xF0 ) >> 4;
}

//006381A0   -> OK
BYTE CJewelOfHarmonySystem::GetItemOptionLevel(CItem *pItem)
{
return this->_GetItemOptionLevel(pItem);
}

//006381D0   -> OK
BYTE CJewelOfHarmonySystem::_GetItemOptionLevel(CItem *pItem)
{
return ( pItem->m_JewelOfHarmonyOption & 0x0F ) ;
}



}

BOOL CJewelOfHarmonySystem::IsActive(CItem *pItem)
{
if ( this->IsStrengthenByJewelOfHarmony(pItem) == FALSE )
return FALSE;

int iOptionLevel = this->_GetItemOptionLevel(pItem);

if ( pItem->m_Level < iOptionLevel )
return FALSE;

return TRUE;
}

//006382B0   -> OK
BYTE CJewelOfHarmonySystem::_GetItemOptionRequireLevel(CItem * pItem)
{
int iItemType = this->_GetItemType(pItem);
BYTE iItemOption = this->GetItemStrengthenOption(pItem);

if ( iItemType == 0 || iItemOption > MAX_JOH_ITEM_OPTION+1 || iItemOption == 0 )
return 0;

return this->m_itemOption[iItemType][iItemOption].iRequireLevel;
}

//00638350   -> OK
int CJewelOfHarmonySystem::_GetItemType(CItem *pItem)
{
int iItemType = JEWELOFHARMONY_ITEM_TYPE_NULL;


if ( (pItem->m_Type >= ITEMGET(0,0) && pItem->m_Type <ITEMGET(4,0))
|| (pItem->m_Type >= ITEMGET(4,0) && pItem->m_Type <ITEMGET(4,7))
|| (pItem->m_Type >= ITEMGET(4,8) && pItem->m_Type <ITEMGET(4,15))
|| (pItem->m_Type >= ITEMGET(4,16) && pItem->m_Type <ITEMGET(5,0)) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_WEAPON;
}

if (pItem->m_Type >= ITEMGET(5,0) && pItem->m_Type <ITEMGET(6,0) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_STAFF;
}

if (pItem->m_Type >= ITEMGET(6,0) && pItem->m_Type <ITEMGET(12,0) )
{
iItemType =JEWELOFHARMONY_ITEM_TYPE_DEFENSE;
}

return iItemType;
}

//00638470   ->
int CJewelOfHarmonySystem::_GetSelectRandomOption(CItem * pItem, int iItemType)
{
if ( iItemType == 0 )
return iItemType;

int iItemOption = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;
this->m_kRandomPool.InitPool();

for ( int idx =1;idx<MAX_JOH_ITEM_INDEX;idx++)
{
if ( this->m_itemOption[iItemType][idx].bValid == FALSE )
continue;

if ( pItem->m_Level < this->m_itemOption[iItemType][idx].iRequireLevel )
continue;

if ( iItemOption == AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_STR || iItemOption == AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_STR)
{
if ( pItem->m_RequireStrength == 0 )
continue;
}

if ( iItemOption == AT_JEWELOFHARMONY_STAFF_DECREASE_REQUIRE_DEX || iItemOption == AT_JEWELOFHARMONY_WEAPON_DECREASE_REQUIRE_DEX)
{
if ( pItem->m_RequireDexterity == 0 )
continue;
}

this->m_kRandomPool.AddValue(idx, this->m_itemOption[iItemType][idx].iRandomWeight);
}

iItemOption = this->m_kRandomPool.GetRandomValue(eRANDOMPOOL_BY_WEIGHT);
return iItemOption;
}

//006385E0   -> OK [NEW]
BOOL CJewelOfHarmonySystem::StrengthenItemByJewelOfRise(LPOBJ lpObj, int source, int target)
{
if ( this->m_bSystemStrengthenItem == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 52)), lpObj->m_Index, 1);
return FALSE;
}

if ( source < 0 || source > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( target < 0 || target > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( lpObj->pInventory[source].IsItem() == FALSE )
return FALSE;

if ( lpObj->pInventory[target].IsItem() == FALSE )
return FALSE;

CItem * pSource = &lpObj->pInventory[source];
CItem * pTarget = &lpObj->pInventory[target];

if( g_LuckyItemManager.IsLuckyItemEquipment(pTarget->m_Type) )
{
return false;
}

if ( this->IsStrengthenByJewelOfHarmony(pTarget) == TRUE )
{
LogAddTD("[LuckyItem][Strengthen Item] Already Strengtened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}

int iItemType = this->_GetItemType(pTarget);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Invalid ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOption = this->_GetSelectRandomOption(pTarget, iItemType);

if ( iItemOption == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail - NOT OPTION [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOptionLevel = this->m_itemOption[iItemType][iItemOption].iRequireLevel;
int iSuccessRate = rand() % 100;

if ( iSuccessRate >= this->m_iRateStrengthenSuccess )
{
LogAddTD("[LuckyItem][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d)",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 45)), lpObj->m_Index, 1);
return TRUE;
}


this->_MakeOption(pTarget, iItemOption, iItemOptionLevel);

LogAddTD("[LuckyItem][Strengthen Item] Strengthen Success [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d) Option %d OptionLevel %d",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type, pTarget->m_Number,
pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess,
iItemOption, iItemOptionLevel);

GCServerMsgStringSend(lMsg.Get(MSGGET(13, 46)), lpObj->m_Index, 1);

gObjMakePreviewCharSet(lpObj->m_Index);

float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Level, lpObj->pInventory[target].IsExtItem(),
lpObj->pInventory[target].IsSetItem());

lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability;

lpObj->pInventory[target].Convert(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Option1, lpObj->pInventory[target].m_Option2,
lpObj->pInventory[target].m_Option3, lpObj->pInventory[target].m_NewOption,
lpObj->pInventory[target].m_SetOption, lpObj->pInventory[target].m_ItemOptionEx, NULL, 0xFF, 0, 3);


return TRUE;
}

//00638C00   ->
BOOL CJewelOfHarmonySystem::StrengthenItemByJewelOfHarmony(LPOBJ lpObj, int source, int target)
{
if ( this->m_bSystemStrengthenItem == FALSE )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 52)), lpObj->m_Index, 1);
return FALSE;
}

if ( source < 0 || source > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( target < 0 || target > MAIN_INVENTORY_SIZE-1 )
return FALSE;

if ( lpObj->pInventory[source].IsItem() == FALSE )
return FALSE;

if ( lpObj->pInventory[target].IsItem() == FALSE )
return FALSE;

CItem * pSource = &lpObj->pInventory[source];
CItem * pTarget = &lpObj->pInventory[target];

if ( this->IsStrengthenByJewelOfHarmony(pTarget) == TRUE )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Already Strengtened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}

if( gAllowJOHonAncient == 0)
{
if (pTarget->IsSetItem() != FALSE)
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 44)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][Strengthen Item] SetItem not enable to Strengthened [%s][%s]",
lpObj->AccountID, lpObj->Name);

return FALSE;
}
}

int iItemType = this->_GetItemType(pTarget);

if ( iItemType == JEWELOFHARMONY_ITEM_TYPE_NULL )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Invalid ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOption = this->_GetSelectRandomOption(pTarget, iItemType);

if ( iItemOption == AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail - NOT OPTION [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) ItemType[%d]",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iItemType);

return FALSE;
}

int iItemOptionLevel = this->m_itemOption[iItemType][iItemOption].iRequireLevel;
int iSuccessRate = rand() % 100;

if ( iSuccessRate >= this->m_iRateStrengthenSuccess )
{
LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Fail [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d)",
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type,
pTarget->m_Number, pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess);
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 45)), lpObj->m_Index, 1);
return TRUE;
}


this->_MakeOption(pTarget, iItemOption, iItemOptionLevel);

LogAddTD("[JewelOfHarmony][Strengthen Item] Strengthen Success [%s][%s] Name[%s] Type[%d] Serial[%u] JewelSerial(%u) Rate (%d/%d) Option %d OptionLevel %d", //season 2.5 changed -> identical
lpObj->AccountID, lpObj->Name, pTarget->GetName(), pTarget->m_Type, pTarget->m_Number,
pSource->m_Number, iSuccessRate, this->m_iRateStrengthenSuccess,
iItemOption, iItemOptionLevel);

GCServerMsgStringSend(lMsg.Get(MSGGET(13, 46)), lpObj->m_Index, 1);

gObjMakePreviewCharSet(lpObj->m_Index);

float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Level, lpObj->pInventory[target].IsExtItem(),
lpObj->pInventory[target].IsSetItem());

lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability;

lpObj->pInventory[target].Convert(lpObj->pInventory[target].m_Type,
lpObj->pInventory[target].m_Option1, lpObj->pInventory[target].m_Option2,
lpObj->pInventory[target].m_Option3, lpObj->pInventory[target].m_NewOption,
lpObj->pInventory[target].m_SetOption, lpObj->pInventory[target].m_ItemOptionEx, NULL, 0xFF, 0, 3);


return TRUE;
}

//00639260   -> OK (Maybe not changed, need check again)
BOOL CJewelOfHarmonySystem::_MakeOption(CItem *pItem, BYTE btOptionType, BYTE btOptionLevel)
{
pItem->m_JewelOfHarmonyOption = AT_JEWELOFHARMONY_NOT_STRENGTHEN_ITEM;
pItem->m_JewelOfHarmonyOption |= 16 * btOptionType/*btOptionType << 4*/;
pItem->m_JewelOfHarmonyOption |= btOptionLevel & 0x0F;

return TRUE;
}


#pragma warning ( disable : 4101 )
//006392E0   -> OK
void CJewelOfHarmonySystem::StrengthenItemByMacro(LPOBJ lpObj, BYTE invenrotyTargetPos, BYTE btOptionType,  BYTE btOptionLevel)
{
return;

int iType;
CItem * pItem;
char szMsg[256];
{
char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg[256];
}
{
BYTE iValue;
}
{

char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg[256];
}
{
char szMsg   [256];
}
}
#pragma warning ( default : 4101 )

//00639300   ->
BYTE CJewelOfHarmonySystem::ShowStrengthenOption(CItem *pItem)
{
BYTE bResult = -1;

if ( this->IsStrengthenByJewelOfHarmony(pItem) == FALSE )
return bResult;

int type = this->_GetItemType(pItem);
bResult = this->GetItemStrengthenOption(pItem);
int iItemOptionLevel = this->_GetItemOptionLevel(pItem);

char buf[256];
sprintf(buf, "??°? : %20s    type:%d, option:%d optionLevel %d value %d n",
this->m_itemOption[type][bResult].szOptionName, type,
bResult, iItemOptionLevel, this->m_itemOption[type][bResult].iItemEffectValue[iItemOptionLevel]);

OutputDebugString(buf);
return bResult;
}

//00639430   -> OK
BYTE CJewelOfHarmonySystem::MakeCharSetData(LPOBJ lpObj)
{
BYTE btResult = 0;

if ( this->IsActive(&lpObj->pInventory[0]) == TRUE )
{
int iOptionLevel = this->_GetItemOptionLevel(&lpObj->pInventory[0]);

if ( iOptionLevel > 5 && iOptionLevel < 9 )
btResult |= 0x40;
else if ( iOptionLevel > 8 && iOptionLevel < 13 )
btResult |= 0x80;
else if ( iOptionLevel > 12 )
btResult |= 0xC0;
}

if ( this->IsActive(&lpObj->pInventory[1]) == TRUE )
{
int iOptionLevel = this-
[свернуть]

cokpat

Цитата: positive от 2015 Янв. 10, 11:42  Сделал, вот дамп https://pastebin.com/ehJRprVs . Как я понял это причина падения: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

а pdb map res файлы регенятся с ГС-ом?
просто потом кидай dmp в папку где ГС и открывай студией его. Далее увидишь где падает

positive

#130

SenD

#131
запиши видео как ты  выбьешь сокет вещ любую, перезайдешь в игру и попытаться выкинуть ее с инвентаря

да с твоим файлом  ложится нормально снимается хармони.. но появляется второй баг.. я не могу выкинуть сокет вещ. . после того как подобрал ее и перезашел в игру... пишет буд-то на ней появился хармони еффект

wizik

#132
SenD найди кусок кода в ГСе где собирается хекс код сокет вещи при дропе и сделай чтобы байт хармони был равен 0x00.  И юзай вариант когда у зеленого гоблина все работает.


пройдись поиском  по файлу кода zzzitem.cpp

строка 1462.

Это внутри функции
void CItem::Convert(int type, BYTE Option1, BYTE Option2, BYTE Option3, BYTE Attribute2, BYTE SetOption, BYTE ItemEffectEx, BYTE *SocketOption, BYTE SocketBonusOption, BYTE PeriodItemOption, BYTE DbVersion)

сделать надо так:



SenD

#133
Цитата: wizik от 2015 Янв. 11, 12:49  SenD найди кусок кода в ГСе где собирается хекс код сокет вещи при дропе и сделай чтобы байт хармони был равен 0x00.  И юзай вариант когда у зеленого гоблина все работает.


пройдись поиском  по файлу кода zzzitem.cpp

строка 1462.

Это внутри функции
void CItem::Convert(int type, BYTE Option1, BYTE Option2, BYTE Option3, BYTE Attribute2, BYTE SetOption, BYTE ItemEffectEx, BYTE *SocketOption, BYTE SocketBonusOption, BYTE PeriodItemOption, BYTE DbVersion)

сделать надо так:




я бы тебя расцеловал бы если бы мог, ты лучший FIXED никаких багов

STINGER


wizik

какую еще спидбагу ? в клиенте? так там все пофикшено вроде.

STINGER

Цитата: wizik от 2015 Янв. 15, 21:19  какую еще спидбагу ? в клиенте? так там все пофикшено вроде.
Осталась проблема некоторых скилов у Эльфа и мг, у ельфа проявляется после 600 атакспида..

wizik

STINGER, у кого, кого, но у МГ не видел, там есть power slash, но у него не видно анимации просто, но скилл работает.

STINGER

Цитата: wizik от 2015 Янв. 16, 06:55  STINGER, у кого, кого, но у МГ не видел, там есть power slash, но у него не видно анимации просто, но скилл работает.
Конкретно у МГ проявляется после 60к агилы опять таки, с ним особо не парюсь, формулы то править можно.. Меня больше эльф интересует, у него мелкие перебои начинаются после 25к агилы

positive

Цитата: STINGER от 2015 Янв. 16, 11:00  Конкретно у МГ проявляется после 60к агилы опять таки, с ним особо не парюсь, формулы то править можно.. Меня больше эльф интересует, у него мелкие перебои начинаются после 25к агилы

Я думаю это уже чисто визуальный баг, что скилл не показывает, урон то должен идти.. Или урона тоже нет?

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