Special Monsters
Special Monsters There are 3 types of special monster in Travia: the boss monster, the quest monster, and the Demolator.
Bosses are explained in terminology. Bosses can be any type of normal monster. They appear randomly when a normal monster should spawn. Your best chances for finding boss monsters are actually if you kill everything in sight while moving around in a circular pattern. This way, you will both keep moving and be able to locate a boss monster when it appears, and you will cause more boss monsters to spawn as you kill enemies.
Quest monsters are special monsters that only show up as part of a quest. A good example is the Swamp Shadow King, who only appears when you are completing a quest for Amelia in DF. When these monsters show up, only the character who made that monster appear can fight it. Stronger than normal monsters and weaker than bosses, they provide a slight challenge, but are usually easy targets.
A Demolator is an enemy so powerful and rare that it gets its own section. As mentioned in terminology, the demolator has a chance of dropping multiple rares and much tra, but it is also the most powerful enemy in the game, capable of wiping out most chars in one hit. Its level is 110, and the recommended level for even attempting to take one down in 50. Due to the current imbalance in classes, only a mage can expect to stand a chance on his own. Every other char needs to join a party to take one down with much success. The risk is great, but so are the rewards.
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Bosses are explained in terminology. Bosses can be any type of normal monster. They appear randomly when a normal monster should spawn. Your best chances for finding boss monsters are actually if you kill everything in sight while moving around in a circular pattern. This way, you will both keep moving and be able to locate a boss monster when it appears, and you will cause more boss monsters to spawn as you kill enemies.
Quest monsters are special monsters that only show up as part of a quest. A good example is the Swamp Shadow King, who only appears when you are completing a quest for Amelia in DF. When these monsters show up, only the character who made that monster appear can fight it. Stronger than normal monsters and weaker than bosses, they provide a slight challenge, but are usually easy targets.
A Demolator is an enemy so powerful and rare that it gets its own section. As mentioned in terminology, the demolator has a chance of dropping multiple rares and much tra, but it is also the most powerful enemy in the game, capable of wiping out most chars in one hit. Its level is 110, and the recommended level for even attempting to take one down in 50. Due to the current imbalance in classes, only a mage can expect to stand a chance on his own. Every other char needs to join a party to take one down with much success. The risk is great, but so are the rewards.
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Lvl up quick and make money
In this guide u will find out how to make fast money and lvl up fast in DF(Dark Forest. Requirements are u have to be lvl 20 - 34. Here are some quest i like to do to lvl up fast.
Please read EVERYTHING!
Quest #1-Orc shaman full set
Lvl Range- 24 - 27
Quest person- Amelia
Reward- 10k and 3k of EXP
What u do- Kill orc shamans until u get the orc shaman full set.
Quest #2- Shadow lord
Lvl range - 27 - 30
Quest Person- Amelia
Reward- 20k and 5k EXP
What u do- kill swamp shadow until shadow lord appears. Kill him and get jewel.
Quest #3- Lycan pants
Lvl range- 30 -34
Quest Person- Fernando
Reward- 20k and 5k EXP
What to do- Kill lycans until u get 3 lycan pants.
These 3 are my top favorites. There are more. Here are the Rest ^^
Quest- Orc sword and Orc lord.
Lvl range 20 -23
Quest Person- Amelia
Reward- 10k and 3k exp
Request- Get 10 orc swords from orc warrior. Turn that in and Kill 30 orc lord in 20 min.
Quest- Wood gathering
Lvl range- 20- sumthing...XD
Quest person- Fernando
What to do- gather 20 piece of wood from Treent
The rest are unknown. i have not done this quest. Srry guys xD
Quest- Anchient lich slayer!
Lvl range- i believe 30- sumthing..
Quest Person- Storage guy
What to do- Kill as many as u can in 20 min
Reward- depends on how many u kill
Quest - Jargon Slayer
Request- Kill Jargons in Dark Cave 2
Srry rest are unknown to me
Please read EVERYTHING!
Quest #1-Orc shaman full set
Lvl Range- 24 - 27
Quest person- Amelia
Reward- 10k and 3k of EXP
What u do- Kill orc shamans until u get the orc shaman full set.
Quest #2- Shadow lord
Lvl range - 27 - 30
Quest Person- Amelia
Reward- 20k and 5k EXP
What u do- kill swamp shadow until shadow lord appears. Kill him and get jewel.
Quest #3- Lycan pants
Lvl range- 30 -34
Quest Person- Fernando
Reward- 20k and 5k EXP
What to do- Kill lycans until u get 3 lycan pants.
These 3 are my top favorites. There are more. Here are the Rest ^^
Quest- Orc sword and Orc lord.
Lvl range 20 -23
Quest Person- Amelia
Reward- 10k and 3k exp
Request- Get 10 orc swords from orc warrior. Turn that in and Kill 30 orc lord in 20 min.
Quest- Wood gathering
Lvl range- 20- sumthing...XD
Quest person- Fernando
What to do- gather 20 piece of wood from Treent
The rest are unknown. i have not done this quest. Srry guys xD
Quest- Anchient lich slayer!
Lvl range- i believe 30- sumthing..
Quest Person- Storage guy
What to do- Kill as many as u can in 20 min
Reward- depends on how many u kill
Quest - Jargon Slayer
Request- Kill Jargons in Dark Cave 2
Srry rest are unknown to me
Get 0,5 Milion Tra On Lvl 30 In 1hour
REQUIREMENTS:
-level 30,
-finished nation quest for deva or britrah,
-join or create guild
HOW DOES IT WORK?
This is about making quest for Fernando in Dark Forest camp. Talk to him and take the lycan quest.
WHAT DO I HAVE TO DO?
Gather 3 pairs of lycan pants and go back to Fernando- he will give you 5k of experience (10% at lvl 30) and 20k tra
then you have to talk to him again and take quest again... take another and another until you get about 90%
When you are lvl 30 and 90% you go to andarasta and talk with Alfred...
donate 90% of your experience to the guild you are in
now you are lvl 30 and 0% you can again do the lycan quest and get more tra
PROFITS:
You get 180k tra each 90%
I do 90% in about 15-20 minutes with this method
About 500-600k per one hour of playing goes to your pocket
and btw, you are leveling your guild too
-level 30,
-finished nation quest for deva or britrah,
-join or create guild
HOW DOES IT WORK?
This is about making quest for Fernando in Dark Forest camp. Talk to him and take the lycan quest.
WHAT DO I HAVE TO DO?
Gather 3 pairs of lycan pants and go back to Fernando- he will give you 5k of experience (10% at lvl 30) and 20k tra
then you have to talk to him again and take quest again... take another and another until you get about 90%
When you are lvl 30 and 90% you go to andarasta and talk with Alfred...
donate 90% of your experience to the guild you are in
now you are lvl 30 and 0% you can again do the lycan quest and get more tra
PROFITS:
You get 180k tra each 90%
I do 90% in about 15-20 minutes with this method
About 500-600k per one hour of playing goes to your pocket
and btw, you are leveling your guild too
Tra guide
Tra Guide This guide is intended for players to gain knowlegde on earning 'Tra' in certain areas of the game.
Balmor
Monster - 'Orc Shaman'
Difficulty - Level 13+ (varies by class)
Item Dropped - 'Broken Wooden Staff'
Merchant Value - 336 Tra
Dark Forest
Monster - 'Pardus Warrior'
Difficulty - Level 25+ (varies by class)
Item Dropped - 'Tiger Claw'
Merchant Value - 630 Tra
Click here for the same guide but with map directions leading to the NPCs.
I will try to update this as often as possible. If you have any comments / complaints / or suggestions, feel free to message me.
Balmor
Monster - 'Orc Shaman'
Difficulty - Level 13+ (varies by class)
Item Dropped - 'Broken Wooden Staff'
Merchant Value - 336 Tra
Dark Forest
Monster - 'Pardus Warrior'
Difficulty - Level 25+ (varies by class)
Item Dropped - 'Tiger Claw'
Merchant Value - 630 Tra
Click here for the same guide but with map directions leading to the NPCs.
I will try to update this as often as possible. If you have any comments / complaints / or suggestions, feel free to message me.
Deva guide
По сути, цель этого справочника - научить вас, как стать членом Дева. В руководстве также для всех, кто хочет быть частью Дева. Я создал это руководство через опыт и помочь. Я приветствую все замечания и критику обо мне и о моем руководстве. _________________________________ _________________________________ ________ [Руководство] ~ Требование Чтобы стать членом Дева, вы должны быть 30 уровня. Вот об этом. ~ Что нужно делать? 1-ый этап стать Девой, это стремление. Вы можете получить из стремления напитки dude в Andarasa. Где-то Северо-Западе карте. Он попросит собрать доказательства Дева. Далее, вам необходимо собрать доказательства 10. Это будет выглядеть так пурпурного камня на складе. Вы можете взять эти убивая SoulessGuards в DarkCave. Потребуется некоторое время, наберитесь терпения. Эти скелеты являются опасными с becareful. (Совет : Оставьте вашему $ $ в банк, не выполнять все они с вами может умереть. И вы потеряете много в размере $ в Вы умираете.) Как только вы собрали доказательства 10. Глава обратно в напитки dude, кто предоставил вам в поисках Andarasa. Вы будете членом Дева, и вы будете teleported для Дев. Поздравляем! Вы член Дева. ~ Как Дева ... Являясь членом Дева, Вы можете присоединиться гильдий, чьи лидеры в Деве. Те же правила применяются Сторонами. Можно только партии игрокам Дева. ~ Благодаря ... Я хотел бы поблагодарить за помощь Мечты мне с моим стремлением Дева. Если это не мечты, я не был бы здесь. Это конец моего руководства. Я надеюсь, она помогает тем, кто хочет быть Девой.
About Guilds
Basics In order to join or create a guild, you must first be at level 30, and join either Britra or Deva. If you join Britra, you can only join Britra guilds, and the same goes for Deva. In order to join a guild you might also need to agree to certain rules.
If you want to create a guild it will cost 100,000 tra. Guild creation is taken care of by the NPC Volkan Landman in the western corner of Andarasa. It is free to join an existing guild, unless the guild master charges for admission.
Currently, there is no real reason to join or create a guild. Each guild exists for different reasons. Some guilds were made to be the strongest, and others were made to simply be a guild of friends from the real world.
Guilds provide no basic benefits to members other than membership. The only thing membership gets you is the ability to wear a cape with the guild's logo. Any other benefits of joining a guild are based on the guild master's and guild members' decisions and rules, so think carefully before joining a guild.
If you want to create a guild it will cost 100,000 tra. Guild creation is taken care of by the NPC Volkan Landman in the western corner of Andarasa. It is free to join an existing guild, unless the guild master charges for admission.
Currently, there is no real reason to join or create a guild. Each guild exists for different reasons. Some guilds were made to be the strongest, and others were made to simply be a guild of friends from the real world.
Guilds provide no basic benefits to members other than membership. The only thing membership gets you is the ability to wear a cape with the guild's logo. Any other benefits of joining a guild are based on the guild master's and guild members' decisions and rules, so think carefully before joining a guild.
Bless skills [Cleric]
Bless Skills Heal
Description: Primary cleric skill. Heals hp. Currently heals to max with single use, may change in future updates to heal based on luck stat.
Requirements: Level 5.
Required for: None known.
Notes: ALL clerics should learn Heal ASAP. Its usefulness cannot be overrated. Leveling increases MP cost, but may decrease cooldown time. Currently no need to level beyond 1, except for quickness.
Purify
Description: Heals status effects.
Requirements: Level 10.
Required for: None known.
Notes: Not useful yet as there are no status effects to be healed. To be avoided until further updates.
Avenge
Description: Raises critical atk damage and rate for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. ATK buff.
Requirements: Level 15.
Required for: None known.
Notes: Hasn't been useful for me, but most other clerics seem to like it. I get criticals half the time anyway.
Buff Notes: The effectiveness at level 1 can generally be multiplied to determine the effectiveness at each additional level. EX, 1% more critical hits at level 1, 2% at level 2, etc. Casting an ATK buff will cancel any ATK buffs already on the target char. The same is true of DEF buffs. From what I have seen, all buffs lst 40 seconds at level 1, and increase by 10 seconds per level to reach 130 seconds (2 min, 10 sec) at level 10
Sanctuary
Description: Raises DEF, Def lvl(evasion), and MDEF for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. DEF buff.
Requirements: Level 20.
Required for: None known.
Notes: Extremely effective at level 10. 3 points DEF, 4 points MDEF, and 40 points evasion per level, the end total at level ten is 30 DEF, 40 MDEF, and 400 EVD. A must for any cleric, whether in a party or solo.
Focus
Description: Raises accuracy for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. Effectiveness cannot be determined as it adds an "accuracy" stat, rather than damage level, which doesn't actualy exist on the char info page. ATK buff
Requirements: Cannot recall, possibly level 30.
Required for: None known.
Notes: Between the two ATK buffs, I would choose Focus. I cannot confirm the effectiveness at this time, but accuracy has always been more of a problem than critical rate for me.
Update: Upon close inspection and testing in DC4, I have found that focus really does seem to work. I miss about 50% of my attacks without it, but I only missed 1 time out of about 50, or 2% of my attacks, with focus active. It could be coincidental, but it seems unlikely that that is the case. Combined with the physical skills and sanctuary, focus can make any cleric almost as effective as a warrior in front line combat. If only there were a buff to raise your atk damage...
Fortitude
Description: Raises block rate of shields for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level.
Requirements: Level 35, I think.
Required for: None known.
Notes: Useless skill for two reasons: 1. It isn't very effective for chars that don't use a shield, and only swrod shield warrios and Priest type clerics use them. 2. Cancels out Sanctuary, lowering total possible defense when active.
Description: Primary cleric skill. Heals hp. Currently heals to max with single use, may change in future updates to heal based on luck stat.
Requirements: Level 5.
Required for: None known.
Notes: ALL clerics should learn Heal ASAP. Its usefulness cannot be overrated. Leveling increases MP cost, but may decrease cooldown time. Currently no need to level beyond 1, except for quickness.
Purify
Description: Heals status effects.
Requirements: Level 10.
Required for: None known.
Notes: Not useful yet as there are no status effects to be healed. To be avoided until further updates.
Avenge
Description: Raises critical atk damage and rate for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. ATK buff.
Requirements: Level 15.
Required for: None known.
Notes: Hasn't been useful for me, but most other clerics seem to like it. I get criticals half the time anyway.
Buff Notes: The effectiveness at level 1 can generally be multiplied to determine the effectiveness at each additional level. EX, 1% more critical hits at level 1, 2% at level 2, etc. Casting an ATK buff will cancel any ATK buffs already on the target char. The same is true of DEF buffs. From what I have seen, all buffs lst 40 seconds at level 1, and increase by 10 seconds per level to reach 130 seconds (2 min, 10 sec) at level 10
Sanctuary
Description: Raises DEF, Def lvl(evasion), and MDEF for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. DEF buff.
Requirements: Level 20.
Required for: None known.
Notes: Extremely effective at level 10. 3 points DEF, 4 points MDEF, and 40 points evasion per level, the end total at level ten is 30 DEF, 40 MDEF, and 400 EVD. A must for any cleric, whether in a party or solo.
Focus
Description: Raises accuracy for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level. Effectiveness cannot be determined as it adds an "accuracy" stat, rather than damage level, which doesn't actualy exist on the char info page. ATK buff
Requirements: Cannot recall, possibly level 30.
Required for: None known.
Notes: Between the two ATK buffs, I would choose Focus. I cannot confirm the effectiveness at this time, but accuracy has always been more of a problem than critical rate for me.
Update: Upon close inspection and testing in DC4, I have found that focus really does seem to work. I miss about 50% of my attacks without it, but I only missed 1 time out of about 50, or 2% of my attacks, with focus active. It could be coincidental, but it seems unlikely that that is the case. Combined with the physical skills and sanctuary, focus can make any cleric almost as effective as a warrior in front line combat. If only there were a buff to raise your atk damage...
Fortitude
Description: Raises block rate of shields for a set amount of time. Effectiveness, time limit, and MP cost increase with skill level.
Requirements: Level 35, I think.
Required for: None known.
Notes: Useless skill for two reasons: 1. It isn't very effective for chars that don't use a shield, and only swrod shield warrios and Priest type clerics use them. 2. Cancels out Sanctuary, lowering total possible defense when active.
Batlle skills [Cleric]
Holy Bolt
Description: Weak "Holy" elemental attack spell.
Requirements: Level 5, I think.
Required for: Level 10 for Holy Blast.
Note: Weak skill, but with the added MATK of any rare weapon, it is quite useful for slaying bosses at long range. Unless you plan to get Holy Blast, put only 1 skill point on this. Currenlty, rings/amulets of elemental damage also raise MATK, as well as ATK, by 10 points each. Better for maul users due to aded MATK of rare mauls.
Holy Blast
Description: Theoretical: Similarly weak "Holy" elemental Blast spell, similar to Lightning blast for mages. I have not learned and cannot verify.
Requirements: Level 25, Holy Bolt level 10.
Required for: None known.
Smash
Description: Three physical strikes. Good against a single opponent.
Requirements: Level 10, I think.
Required for: None known.
Notes: Quite similar to the warrior skills, all of the cleric's physical skills are useful for dealing damage quickly to either a single or multiple target(s).
Update: Smash is very effective even at level 1, and can be used to take down strong opponents quickly, but the cooldown prevents rapid fire usage. Best for hit and run on bosses, also can be combined/chained with sweep to deal massive damage very quickly. All physical skills should be learned for maximum fighting effectiveness, but leveling them up beyond 1 is not necessary.
Rush
Description: A physical line attack, like Hyperslash. Good for multiple targets in a close group.
Requirements: Level 15.
Required for: None known.
Sweep
Description: A multiple spinning strike attack against a large group. Deals 4-5 hits at full strength to all opponents next to the user. Excellent for dealing with large groups or strong enemies.
Requirements: Level 40.
Required for: None known.
Description: Weak "Holy" elemental attack spell.
Requirements: Level 5, I think.
Required for: Level 10 for Holy Blast.
Note: Weak skill, but with the added MATK of any rare weapon, it is quite useful for slaying bosses at long range. Unless you plan to get Holy Blast, put only 1 skill point on this. Currenlty, rings/amulets of elemental damage also raise MATK, as well as ATK, by 10 points each. Better for maul users due to aded MATK of rare mauls.
Holy Blast
Description: Theoretical: Similarly weak "Holy" elemental Blast spell, similar to Lightning blast for mages. I have not learned and cannot verify.
Requirements: Level 25, Holy Bolt level 10.
Required for: None known.
Smash
Description: Three physical strikes. Good against a single opponent.
Requirements: Level 10, I think.
Required for: None known.
Notes: Quite similar to the warrior skills, all of the cleric's physical skills are useful for dealing damage quickly to either a single or multiple target(s).
Update: Smash is very effective even at level 1, and can be used to take down strong opponents quickly, but the cooldown prevents rapid fire usage. Best for hit and run on bosses, also can be combined/chained with sweep to deal massive damage very quickly. All physical skills should be learned for maximum fighting effectiveness, but leveling them up beyond 1 is not necessary.
Rush
Description: A physical line attack, like Hyperslash. Good for multiple targets in a close group.
Requirements: Level 15.
Required for: None known.
Sweep
Description: A multiple spinning strike attack against a large group. Deals 4-5 hits at full strength to all opponents next to the user. Excellent for dealing with large groups or strong enemies.
Requirements: Level 40.
Required for: None known.
Training skill [Cleric]
Mace/shield Mastery
Description: Adds 20 points to damage level (accuracy) per skill level.
Requirements: Level 10
Required for: Level 10 for Priest class change
Maul Mastery
Description: Adds 20 points to damage level (accuracy) per skill level.
Requirements: Level 9
Required for: Level 10 for Witch class change
Notes: If you wish to become a priest, do not add to maul mastery. If you wish to be a witch, do not add to mace mastery. Mauls are higher damage than maces, but the added defense of a shield makes up for the damage reduction of a mace. Pick your class/weapon, then stick with it as much as possible and save your skill points for the better skills later in the game. You'll be sorry if you add to many points to the wrong mastery.
Description: Adds 20 points to damage level (accuracy) per skill level.
Requirements: Level 10
Required for: Level 10 for Priest class change
Maul Mastery
Description: Adds 20 points to damage level (accuracy) per skill level.
Requirements: Level 9
Required for: Level 10 for Witch class change
Notes: If you wish to become a priest, do not add to maul mastery. If you wish to be a witch, do not add to mace mastery. Mauls are higher damage than maces, but the added defense of a shield makes up for the damage reduction of a mace. Pick your class/weapon, then stick with it as much as possible and save your skill points for the better skills later in the game. You'll be sorry if you add to many points to the wrong mastery.




16 января 2008
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